sdk相关文档提交

dev_chengFeng
gaoxin 2020-07-10 09:59:56 +08:00
parent f158fa6536
commit 465ca19e84
40 changed files with 1637 additions and 1 deletions

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@ -99,6 +99,13 @@ public class App : UnitySingleton<App>
return ThinkingAnalyticsManager.Instance;
}
}
public static TapDBManager TBDMgr
{
get
{
return TapDBManager.Instance;
}
}
//public static SoundManager SoundMgr {
// get {

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@ -0,0 +1,67 @@
using UnityEngine;
using System.Collections.Generic;
using System;
using GameCore;
namespace GameLogic
{
// 数数 数据平台
public class TapDBConfig : MonoBehaviour
{
public string appid = "";
void Start()
{
string v = VersionManager.Instance.GetVersionInfo("version");
TapDBManager.Instance.Init(appid, "test", v);
}
void OnApplicationPause(bool pauseStatus)
{
if (!pauseStatus)
TapDB.onResume();
else
TapDB.onStop();
}
void OnApplicationQuit()
{
TapDB.onStop();
}
}
public class TapDBManager : UnitySingleton<TapDBManager>
{
public void Init(string appId, string channel, string version)
{
Debug.LogWarning("TapDBManager:Init " + appId);
TapDB.onStart(appId, channel, version);
}
public void SetUser(string userId)
{
Debug.LogWarning("TapDBManager:SetUser " + userId);
TapDB.setUser(userId);
}
public void SetServer(string serverId)
{
Debug.LogWarning("TapDBManager:SetServer " + serverId);
TapDB.setServer(serverId);
}
public void SetLevel(int level)
{
Debug.LogWarning("TapDBManager:SetLevel " + level);
TapDB.setLevel(level);
}
public void onChargeSuccess(string orderId, string goodsId, Int32 amount, string currencyType, string payment)
{
Debug.LogWarning("TapDBManager:onChargeSuccess " + orderId);
TapDB.onChargeSuccess(orderId, goodsId, amount, currencyType, payment);
}
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,27 @@
TapDBManager = {}
local this = TapDBManager
function this.Initialize()
end
function this.SetUser()
App.TBDMgr:SetUser()
end
function this.SetUser(userId)
App.TBDMgr:SetUser(userId)
end
function this.SetServer(serverId)
App.TBDMgr:SetUser(serverId)
end
function this.SetLevel(level)
App.TBDMgr:SetUser(level)
end
function this.onChargeSuccess(orderId, goodsId, amount, currencyType, payment)
App.TBDMgr:SetUser(orderId)
end
return TapDBManager

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@ -0,0 +1,7 @@
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@ -1,6 +1,5 @@
ThinkingAnalyticsManager = {}
local this = ThinkingAnalyticsManager
Dictionary = System.Collections.Generic.Dictionary
function this.Initialize()
end

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@ -0,0 +1,8 @@
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@ -0,0 +1,17 @@
{
"supplier":{
"vivo":{
"appid":"100215079"
},
"xiaomi":{
},
"huawei":{
},
"oppo":{
}
}
}

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@ -0,0 +1,399 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using TapDBMiniJSON;
using System;
// version 2.1.4
// 帐户类型
public enum TGTUserType{
TGTTypeAnonymous = 0, // 匿名用户
TGTTypeRegistered = 1,// 注册用户
}
// 用户性别
public enum TGTUserSex{
TGTSexMale = 0, // 男性
TGTSexFemale = 1, // 女性
TGTSexUnknown = 2, // 性别未知
}
public class TapDB
{
#if UNITY_IOS
[DllImport ("__Internal")]
public static extern void TapDB_nativeSetHost(string host);
[DllImport ("__Internal")]
public static extern void TapDB_nativeSetCustomEventHost(string host);
[DllImport ("__Internal")]
public static extern void TapDB_nativeOnStart(string appId, string channel, string gameVersion);
[DllImport ("__Internal")]
public static extern void TapDB_nativeSetUser(string userId);
[DllImport ("__Internal")]
public static extern void TapDB_nativeSetLevel(int level);
[DllImport ("__Internal")]
public static extern void TapDB_nativeSetName(string name);
[DllImport ("__Internal")]
public static extern void TapDB_nativeSetServer(string server);
[DllImport ("__Internal")]
public static extern void TapDB_nativeOnChargeRequest(string orderId, string product, Int32 amount, string currencyType, string payment);
[DllImport ("__Internal")]
public static extern void TapDB_nativeOnChargeSuccess(string orderId, string product, Int32 amount, string currencyType, string payment);
[DllImport ("__Internal")]
public static extern void TapDB_nativeDeprecatedOnChargeSuccess(string orderId);
[DllImport ("__Internal")]
public static extern void TapDB_nativeOnChargeFail(string orderId, string reason);
[DllImport ("__Internal")]
public static extern void TapDB_nativeOnChargeOnlySuccess(string orderId, string product, Int32 amount, string currencyType, Int32 virtualCurrencyAmount, string payment);
[DllImport ("__Internal")]
public static extern void TapDB_nativeOnEvent(string eventCode, string properties);
#elif UNITY_ANDROID
public static string JAVA_CLASS = "com.tapdb.sdk.TapDB";
private static string UNTIFY_CLASS = "com.unity3d.player.UnityPlayer";
private static AndroidJavaClass agent = null;
private static AndroidJavaClass unityClass = null;
private static AndroidJavaClass getAgent() {
if (agent == null) {
agent = new AndroidJavaClass(JAVA_CLASS);
}
return agent;
}
private static AndroidJavaClass getUnityClass(){
if (unityClass == null) {
unityClass = new AndroidJavaClass(UNTIFY_CLASS);
}
return unityClass;
}
private static void TapDB_nativeInit(string appId, string channel, string gameVersion){
AndroidJavaObject activity = getUnityClass().GetStatic<AndroidJavaObject>("currentActivity");
getAgent().CallStatic("init", activity, appId, channel, gameVersion);
}
private static void TapDB_nativeOnResume(){
Debug.Log ("TapDB_nativeOnResume");
AndroidJavaObject activity = getUnityClass().GetStatic<AndroidJavaObject>("currentActivity");
getAgent().CallStatic("onResume", activity);
}
private static void TapDB_nativeOnStop(){
AndroidJavaObject activity = getUnityClass().GetStatic<AndroidJavaObject>("currentActivity");
getAgent().CallStatic("onStop", activity);
}
#elif UNITY_STANDALONE_WIN
[DllImport ("TapDB")]
public static extern void UnitySetHost(string host);
[DllImport ("TapDB")]
public static extern void UnityOnStart(string appId, string channel, string version);
[DllImport ("TapDB")]
public static extern void UnitySetUser(string userId, string userName);
[DllImport ("TapDB")]
public static extern void UnitySetLevel(int level);
[DllImport ("TapDB")]
public static extern void UnitySetServer(string server);
[DllImport ("TapDB")]
public static extern void UnityOnCharge(string orderId, string product, int amount, string currencyType, int virtualCurrencyAmount, string payment);
#endif
/**
*
* https://abc.example.com/的格式,不能为空
*/
public static void setHost(string host){
if (host == null) {
host = "";
}
#if UNITY_IOS
TapDB_nativeSetHost(host);
#elif UNITY_ANDROID
getAgent().CallStatic("setHost", host);
#elif UNITY_STANDALONE_WIN
UnitySetHost(host);
#endif
}
/**
*
* https://abc.example.com/的格式,不能为空
*/
public static void setCustomEventHost(string host){
if (host == null) {
host = "";
}
#if UNITY_IOS
TapDB_nativeSetCustomEventHost(host);
#elif UNITY_ANDROID
getAgent().CallStatic("setCustomEventHost", host);
#endif
}
/**
*
* appId: TapDBappId
* channel:
* gameVersion:
*/
public static void onStart(string appId, string channel, string gameVersion){
if (appId == null) {
appId = "";
}
if (channel == null) {
channel = "";
}
if (gameVersion == null) {
gameVersion = "";
}
#if UNITY_IOS
TapDB_nativeOnStart(appId, channel, gameVersion);
#elif UNITY_ANDROID
TapDB_nativeInit(appId, channel, gameVersion);
// TapDB_nativeOnResume();
#elif UNITY_STANDALONE_WIN
UnityOnStart(appId, channel, gameVersion);
#endif
}
public static void onResume(){
#if UNITY_ANDROID
TapDB_nativeOnResume();
#endif
}
public static void onStop(){
#if UNITY_ANDROID
TapDB_nativeOnStop();
#endif
}
/**
*
* userId: IDIDID
* userType:
* userSex:
* userAge: 0
*/
[Obsolete("接口已弃用,调用setUser(string userId)")]
public static void setUser(string userId, TGTUserType userType, TGTUserSex userSex, int userAge, string userName){
if (userId == null) {
userId = "";
}
if (userName == null) {
userName = "";
}
#if UNITY_IOS
TapDB_nativeSetUser(userId);
TapDB_nativeSetName(userName);
#elif UNITY_ANDROID
getAgent().CallStatic("setUser", userId);
getAgent().CallStatic("setName", userName);
#elif UNITY_STANDALONE_WIN
UnitySetUser(userId, userName);
#endif
}
/**
*
* userId: IDIDID
*/
public static void setUser(string userId){
if (userId == null) {
userId = "";
}
#if UNITY_IOS
TapDB_nativeSetUser(userId);
#elif UNITY_ANDROID
getAgent().CallStatic("setUser", userId);
#elif UNITY_STANDALONE_WIN
UnitySetUser(userId, "");
#endif
}
/**
*
* level:
*/
public static void setLevel(int level){
#if UNITY_IOS
TapDB_nativeSetLevel(level);
#elif UNITY_ANDROID
getAgent().CallStatic("setLevel", level);
#elif UNITY_STANDALONE_WIN
UnitySetLevel(level);
#endif
}
/**
*
* name:
*/
public static void setName(string name){
#if UNITY_IOS
TapDB_nativeSetName(name);
#elif UNITY_ANDROID
getAgent().CallStatic("setName", name);
#elif UNITY_STANDALONE_WIN
#endif
}
/**
*
* server:
*/
public static void setServer(string server){
if (server == null) {
server = "";
}
#if UNITY_IOS
TapDB_nativeSetServer(server);
#elif UNITY_ANDROID
getAgent().CallStatic("setServer", server);
#elif UNITY_STANDALONE_WIN
UnitySetServer(server);
#endif
}
/**
*
* orderId: ID
* product:
* amount:
* currencyType: CNY USD EUR
* virtualCurrencyAmount:
* payment:
*/
[Obsolete("接口已弃用")]
public static void onChargeRequest(string orderId, string product, Int32 amount, string currencyType, Int32 virtualCurrencyAmount, string payment){
#if UNITY_IOS
TapDB_nativeOnChargeRequest(orderId, product, amount, currencyType, payment);
#elif UNITY_ANDROID
getAgent().CallStatic("onChargeRequest", orderId, product, (long)amount, currencyType, (long)virtualCurrencyAmount, payment);
#endif
}
/**
*
* orderId: IDorderId
*/
[Obsolete("已弃用,请调用onChargeSuccess(string orderId, string product, Int32 amount, string currencyType, string payment)")]
public static void onChargeSuccess(string orderId){
#if UNITY_IOS
TapDB_nativeDeprecatedOnChargeSuccess(orderId);
#elif UNITY_ANDROID
getAgent().CallStatic("onChargeSuccess", orderId);
#endif
}
/**
*
* orderId: IDorderId
* product:
* amount: 100
* currencyType: CNY USD EUR
* payment:
*/
public static void onChargeSuccess(string orderId, string product, Int32 amount, string currencyType, string payment){
#if UNITY_IOS
TapDB_nativeOnChargeSuccess(orderId,product,amount,currencyType,payment);
#elif UNITY_ANDROID
getAgent().CallStatic("onCharge", orderId,product,(long)amount,currencyType,payment);
#endif
}
/**
*
* orderId: IDorderId
* reason:
*/
[Obsolete("接口已弃用")]
public static void onChargeFail(string orderId, string reason){
#if UNITY_IOS
TapDB_nativeOnChargeFail(orderId, reason);
#elif UNITY_ANDROID
getAgent().CallStatic("onChargeFail", orderId, reason);
#endif
}
/**
*
* orderId: ID
* product:
* amount: 100
* currencyType: CNY USD EUR
* virtualCurrencyAmount:
* payment:
*/
[Obsolete("已弃用,请调用onChargeSuccess:product:amount:currencyType:payment")]
public static void onChargeOnlySuccess(string orderId, string product, Int32 amount, string currencyType, Int32 virtualCurrencyAmount, string payment){
if (orderId == null) {
orderId = "";
}
if (product == null) {
product = "";
}
if (currencyType == null) {
currencyType = "";
}
if (payment == null) {
payment = "";
}
#if UNITY_IOS
TapDB_nativeOnChargeOnlySuccess(orderId, product, amount, currencyType, virtualCurrencyAmount, payment);
#elif UNITY_ANDROID
getAgent().CallStatic("onChargeOnlySuccess", orderId, product, (long)amount, currencyType, (long)virtualCurrencyAmount, payment);
#elif UNITY_STANDALONE_WIN
UnityOnCharge(orderId, product, amount, currencyType, virtualCurrencyAmount, payment);
#endif
}
/**
*
* eventCode:
* properties:
*/
public static void onEvent(string eventCode, Dictionary<string, object> properties) {
if (eventCode == null) {
eventCode = "";
}
if (properties == null) {
properties = new Dictionary<string, object>();
}
string stringProperties = Json.Serialize(properties);
#if UNITY_IOS
TapDB_nativeOnEvent(eventCode, stringProperties);
#elif UNITY_ANDROID
getAgent().CallStatic("onEventDeprecated", eventCode, stringProperties);
#endif
}
}

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@ -0,0 +1,547 @@
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace TapDBMiniJSON {
// Example usage:
//
// using UnityEngine;
// using System.Collections;
// using System.Collections.Generic;
// using MiniJSON;
//
// public class MiniJSONTest : MonoBehaviour {
// void Start () {
// var jsonString = "{ \"array\": [1.44,2,3], " +
// "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
// "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
// "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
// "\"int\": 65536, " +
// "\"float\": 3.1415926, " +
// "\"bool\": true, " +
// "\"null\": null }";
//
// var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
//
// Debug.Log("deserialized: " + dict.GetType());
// Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
// Debug.Log("dict['string']: " + (string) dict["string"]);
// Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
// Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
// Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
//
// var str = Json.Serialize(dict);
//
// Debug.Log("serialized: " + str);
// }
// }
/// <summary>
/// This class encodes and decodes JSON strings.
/// Spec. details, see http://www.json.org/
///
/// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
/// All numbers are parsed to doubles.
/// </summary>
public static class Json {
/// <summary>
/// Parses the string json into a value
/// </summary>
/// <param name="json">A JSON string.</param>
/// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
public static object Deserialize(string json) {
// save the string for debug information
if (json == null) {
return null;
}
return Parser.Parse(json);
}
sealed class Parser : IDisposable {
const string WORD_BREAK = "{}[],:\"";
public static bool IsWordBreak(char c) {
return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
}
enum TOKEN {
NONE,
CURLY_OPEN,
CURLY_CLOSE,
SQUARED_OPEN,
SQUARED_CLOSE,
COLON,
COMMA,
STRING,
NUMBER,
TRUE,
FALSE,
NULL
};
StringReader json;
Parser(string jsonString) {
json = new StringReader(jsonString);
}
public static object Parse(string jsonString) {
using (var instance = new Parser(jsonString)) {
return instance.ParseValue();
}
}
public void Dispose() {
json.Dispose();
json = null;
}
Dictionary<string, object> ParseObject() {
Dictionary<string, object> table = new Dictionary<string, object>();
// ditch opening brace
json.Read();
// {
while (true) {
switch (NextToken) {
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.CURLY_CLOSE:
return table;
default:
// name
string name = ParseString();
if (name == null) {
return null;
}
// :
if (NextToken != TOKEN.COLON) {
return null;
}
// ditch the colon
json.Read();
// value
table[name] = ParseValue();
break;
}
}
}
List<object> ParseArray() {
List<object> array = new List<object>();
// ditch opening bracket
json.Read();
// [
var parsing = true;
while (parsing) {
TOKEN nextToken = NextToken;
switch (nextToken) {
case TOKEN.NONE:
return null;
case TOKEN.COMMA:
continue;
case TOKEN.SQUARED_CLOSE:
parsing = false;
break;
default:
object value = ParseByToken(nextToken);
array.Add(value);
break;
}
}
return array;
}
object ParseValue() {
TOKEN nextToken = NextToken;
return ParseByToken(nextToken);
}
object ParseByToken(TOKEN token) {
switch (token) {
case TOKEN.STRING:
return ParseString();
case TOKEN.NUMBER:
return ParseNumber();
case TOKEN.CURLY_OPEN:
return ParseObject();
case TOKEN.SQUARED_OPEN:
return ParseArray();
case TOKEN.TRUE:
return true;
case TOKEN.FALSE:
return false;
case TOKEN.NULL:
return null;
default:
return null;
}
}
string ParseString() {
StringBuilder s = new StringBuilder();
char c;
// ditch opening quote
json.Read();
bool parsing = true;
while (parsing) {
if (json.Peek() == -1) {
parsing = false;
break;
}
c = NextChar;
switch (c) {
case '"':
parsing = false;
break;
case '\\':
if (json.Peek() == -1) {
parsing = false;
break;
}
c = NextChar;
switch (c) {
case '"':
case '\\':
case '/':
s.Append(c);
break;
case 'b':
s.Append('\b');
break;
case 'f':
s.Append('\f');
break;
case 'n':
s.Append('\n');
break;
case 'r':
s.Append('\r');
break;
case 't':
s.Append('\t');
break;
case 'u':
var hex = new char[4];
for (int i=0; i< 4; i++) {
hex[i] = NextChar;
}
s.Append((char) Convert.ToInt32(new string(hex), 16));
break;
}
break;
default:
s.Append(c);
break;
}
}
return s.ToString();
}
object ParseNumber() {
string number = NextWord;
if (number.IndexOf('.') == -1) {
long parsedInt;
Int64.TryParse(number, out parsedInt);
return parsedInt;
}
double parsedDouble;
Double.TryParse(number, out parsedDouble);
return parsedDouble;
}
void EatWhitespace() {
while (Char.IsWhiteSpace(PeekChar)) {
json.Read();
if (json.Peek() == -1) {
break;
}
}
}
char PeekChar {
get {
return Convert.ToChar(json.Peek());
}
}
char NextChar {
get {
return Convert.ToChar(json.Read());
}
}
string NextWord {
get {
StringBuilder word = new StringBuilder();
while (!IsWordBreak(PeekChar)) {
word.Append(NextChar);
if (json.Peek() == -1) {
break;
}
}
return word.ToString();
}
}
TOKEN NextToken {
get {
EatWhitespace();
if (json.Peek() == -1) {
return TOKEN.NONE;
}
switch (PeekChar) {
case '{':
return TOKEN.CURLY_OPEN;
case '}':
json.Read();
return TOKEN.CURLY_CLOSE;
case '[':
return TOKEN.SQUARED_OPEN;
case ']':
json.Read();
return TOKEN.SQUARED_CLOSE;
case ',':
json.Read();
return TOKEN.COMMA;
case '"':
return TOKEN.STRING;
case ':':
return TOKEN.COLON;
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case '-':
return TOKEN.NUMBER;
}
switch (NextWord) {
case "false":
return TOKEN.FALSE;
case "true":
return TOKEN.TRUE;
case "null":
return TOKEN.NULL;
}
return TOKEN.NONE;
}
}
}
/// <summary>
/// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
/// </summary>
/// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
/// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
public static string Serialize(object obj) {
return Serializer.Serialize(obj);
}
sealed class Serializer {
StringBuilder builder;
Serializer() {
builder = new StringBuilder();
}
public static string Serialize(object obj) {
var instance = new Serializer();
instance.SerializeValue(obj);
return instance.builder.ToString();
}
void SerializeValue(object value) {
IList asList;
IDictionary asDict;
string asStr;
if (value == null) {
builder.Append("null");
} else if ((asStr = value as string) != null) {
SerializeString(asStr);
} else if (value is bool) {
builder.Append((bool) value ? "true" : "false");
} else if ((asList = value as IList) != null) {
SerializeArray(asList);
} else if ((asDict = value as IDictionary) != null) {
SerializeObject(asDict);
} else if (value is char) {
SerializeString(new string((char) value, 1));
} else {
SerializeOther(value);
}
}
void SerializeObject(IDictionary obj) {
bool first = true;
builder.Append('{');
foreach (object e in obj.Keys) {
if (!first) {
builder.Append(',');
}
SerializeString(e.ToString());
builder.Append(':');
SerializeValue(obj[e]);
first = false;
}
builder.Append('}');
}
void SerializeArray(IList anArray) {
builder.Append('[');
bool first = true;
foreach (object obj in anArray) {
if (!first) {
builder.Append(',');
}
SerializeValue(obj);
first = false;
}
builder.Append(']');
}
void SerializeString(string str) {
builder.Append('\"');
char[] charArray = str.ToCharArray();
foreach (var c in charArray) {
switch (c) {
case '"':
builder.Append("\\\"");
break;
case '\\':
builder.Append("\\\\");
break;
case '\b':
builder.Append("\\b");
break;
case '\f':
builder.Append("\\f");
break;
case '\n':
builder.Append("\\n");
break;
case '\r':
builder.Append("\\r");
break;
case '\t':
builder.Append("\\t");
break;
default:
int codepoint = Convert.ToInt32(c);
if ((codepoint >= 32) && (codepoint <= 126)) {
builder.Append(c);
} else {
builder.Append("\\u");
builder.Append(codepoint.ToString("x4"));
}
break;
}
}
builder.Append('\"');
}
void SerializeOther(object value) {
// NOTE: decimals lose precision during serialization.
// They always have, I'm just letting you know.
// Previously floats and doubles lost precision too.
if (value is float) {
builder.Append(((float) value).ToString("R"));
} else if (value is int
|| value is uint
|| value is long
|| value is sbyte
|| value is byte
|| value is short
|| value is ushort
|| value is ulong) {
builder.Append(value);
} else if (value is double
|| value is decimal) {
builder.Append(Convert.ToDouble(value).ToString("R"));
} else {
SerializeString(value.ToString());
}
}
}
}
}

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@ -0,0 +1,135 @@
//
// TyrantdbGameTracker.h
// TapDB_iOS
//
// Created by JiangJiahao on 2019/7/23.
// Copyright © 2019 JiangJiahao. All rights reserved.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
// 账户类型
typedef NS_ENUM(NSInteger,TGTUserType) {
TGTTypeAnonymous = 0, // 匿名用户
TGTTypeRegistered // 注册用户
};
// 性别
typedef NS_ENUM(NSInteger,TGTUserSex) {
TGTSexMale = 0, // 男性
TGTSexFemale, // 女性
TGTSexUnknown // 性别未知
};
@interface TapDB : NSObject
/**
*
* https://abc.example.com/的格式,不能为空
*/
+ (void)setHost:(NSString *)host;
/**
*
* https://abc.example.com/的格式,不能为空
*/
+ (void)setCustomEventHost:(NSString *)host;
/**
*
* appId: APP ID
* channel:
* gameVersion: XcodeVersion
*/
+ (void)onStart:(NSString *)appId channel:(NSString *)channel version:(NSString *)gameVersion;
/// 记录一个用户(注意是平台用户,不是游戏角色!!!!),需要保证唯一性
/// @param userId 用户的ID (注意是平台用户ID不是游戏角色ID如果是匿名用户由游戏生成需要保证不同平台用户的唯一性
+ (void)setUser:(NSString *)userId;
/**
*
* userId: IDIDID
* userType:
* userSex:
* userAge: 0
*/
+ (void)setUser:(NSString *)userId userType:(TGTUserType)userType userSex:(TGTUserSex)userSex userAge:(NSInteger)userAge userName:(NSString *)userName DEPRECATED_MSG_ATTRIBUTE("已弃用,直接调用 setUser:(NSString *)userId 即可");
/**
* TapDB SDKonStartappid
* appIdchannelNSDictionaryvaluenil
*/
+ (NSDictionary *)getStartInfo;
/**
*
* level:
*/
+ (void)setLevel:(NSInteger)level;
/**
*
* server:
*/
+ (void)setServer:(NSString *)server;
/// 设置用户名
/// @param name 必传长度大于0并小于等于256用户名
+ (void)setName:(NSString *)name;
/**
*
* orderId: ID
* product:
* amount:
* currencyType: CNY USD EUR
* payment:
*/
+ (void)onChargeRequest:(NSString *)orderId product:(NSString *)product amount:(NSInteger)amount currencyType:(NSString *)currencyType payment:(NSString *)payment DEPRECATED_MSG_ATTRIBUTE("已弃用");
/**
*
* orderId: IDorderId
*/
+ (void)onChargeSuccess:(NSString *)orderId DEPRECATED_MSG_ATTRIBUTE("已弃用");
/**
*
* orderId: IDorderId
* reason:
*/
+ (void)onChargeFail:(NSString *)orderId reason:(NSString *)reason DEPRECATED_MSG_ATTRIBUTE("已弃用");
/**
*
* orderId: ID
* product:
* amount: 100
* currencyType: CNY USD EUR
* payment:
*/
+ (void)onChargeSuccess:(NSString *)orderId product:(NSString *)product amount:(NSInteger)amount currencyType:(NSString *)currencyType payment:(NSString *)payment;
/**
*
* orderId: ID
* product:
* amount: 100
* currencyType: CNY USD EUR
* virtualCurrencyAmount:
* payment:
*/
+ (void)onChargeOnlySuccess:(NSString *)orderId product:(NSString *)product amount:(NSInteger)amount currencyType:(NSString *)currencyType virtualCurrencyAmount:(NSInteger)virtualCurrencyAmount payment:(NSString *)payment DEPRECATED_MSG_ATTRIBUTE("已弃用,请调用onChargeSuccess:product:amount:currencyType:payment");
/**
*
* eventCode:
* properties: ,02561E11
*/
+ (void)onEvent:(NSString *)eventCode properties:(NSDictionary *)properties;
@end
NS_ASSUME_NONNULL_END

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@ -222,6 +222,7 @@ public static class CustomSettings
_GT(typeof(LuaBehaviour)),
_GT(typeof(GameManager)),
_GT(typeof(ThinkingAnalyticsManager)),
_GT(typeof(TapDBManager)),
_GT(typeof(LuaManager)),
//_GT(typeof(SoundManager)),
_GT(typeof(NetworkManager)),

View File

@ -0,0 +1,4 @@
AppIDwjtsq7xrwb48t2uw
接入文档文档内还有SDK下载地址;
https://www.tapdb.com/docs/zh_CN/sdk/iOS.html

View File

@ -0,0 +1,5 @@
游戏名称: 太初行测试包
appide4ecefecc8034cffaa69e81b2c044f2c
rhappid7bb5f604306ccd93fc19f05d3a374e84
支付回调http://kwsdk.17173g.cn/platformPay/MHT/callBack
channelidMHT