玲珑宝镜修改提交
parent
94782f7cf4
commit
46731f726f
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@ -24,11 +24,12 @@ local actconfigs
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|||
local itemWidth,interval = 0,0
|
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|
||||
local position = {
|
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[1] = 74.3,
|
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[2] = 211.9,
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[3] = 348.7,
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[4] = 486.3,
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[5] = 654.25,
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[1] = 53.8,
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[2] = 152.4,
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[3] = 263.1,
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[4] = 380.2,
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[5] = 513.2,
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[6] = 654.25,
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}
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---初始化组件(用于子类重写)
|
||||
function LingLongBaoJingPanel:InitComponent(gameObject)
|
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|
@ -101,7 +102,7 @@ function LingLongBaoJingPanel:InitComponent(gameObject)
|
|||
self.rewardBox=Util.GetGameObject(self.slider,"RewardBox")
|
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self.itemRewardList = {}
|
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local bg1 = Util.GetGameObject(self.slider, "BG")
|
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for i=1,5 do
|
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for i=1,6 do
|
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if not self.itemRewardList[i] then
|
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self.itemRewardList[i] = SubUIManager.Open(SubUIConfig.ItemView,bg1.transform)
|
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end
|
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|
@ -566,13 +567,13 @@ function LingLongBaoJingPanel:RefreshLuckyValue()
|
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end
|
||||
table.sort(list,function(a,b) return a < b end)
|
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--local pos = self:CalutePos2(self.rewardBox,list)
|
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for i = 1,5 do
|
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for i = 1,#self.rewardBoxList do
|
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local v3 = self.rewardBoxList[i].go:GetComponent("RectTransform").anchoredPosition3D
|
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v3.x = position[i]
|
||||
self.rewardBoxList[i].go:GetComponent("RectTransform").anchoredPosition3D = v3
|
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self.rewardBoxList[i].value.text = configs[i].Values[1][1].."次"
|
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self.rewardBoxList[i].redPoint.gameObject:SetActive(false)
|
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if i < 5 then
|
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if i < 6 then
|
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self.rewardBoxList[i].Num.text = configs[i].Reward[1][2]
|
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self.rewardBoxList[i].icon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(configs[i].Reward[1][1]))
|
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end
|
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|
@ -656,16 +657,18 @@ function LingLongBaoJingPanel:CalculateInterval(count)
|
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configs = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",self.actId)
|
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end
|
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local interval = 0
|
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if count >= configs[5].Values[1][1] then
|
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if count >= configs[6].Values[1][1] then
|
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interval = 1
|
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elseif count >= configs[5].Values[1][1] then
|
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interval = position[5]/position[#position] + ((count - configs[5].Values[1][1]) * (position[6] - position[5]) / (configs[6].Values[1][1] - configs[5].Values[1][1]))/position[#position]
|
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elseif count >= configs[4].Values[1][1] then
|
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interval = position[4]/position[5] + ((count - configs[4].Values[1][1]) * (position[5] - position[4]) / (configs[5].Values[1][1] - configs[4].Values[1][1]))/position[5]
|
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interval = position[4]/position[#position] + ((count - configs[4].Values[1][1]) * (position[5] - position[4]) / (configs[5].Values[1][1] - configs[4].Values[1][1]))/position[#position]
|
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elseif count >= configs[3].Values[1][1] then
|
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interval = position[3]/position[5] + ((count - configs[3].Values[1][1]) * (position[5] - position[4]) / (configs[4].Values[1][1] - configs[3].Values[1][1]))/position[5]
|
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interval = position[3]/position[#position] + ((count - configs[3].Values[1][1]) * (position[4] - position[3]) / (configs[4].Values[1][1] - configs[3].Values[1][1]))/position[#position]
|
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elseif count >= configs[2].Values[1][1] then
|
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interval = position[2]/position[5] + ((count - configs[2].Values[1][1]) * (position[5] - position[4]) / (configs[3].Values[1][1] - configs[2].Values[1][1]))/position[5]
|
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interval = position[2]/position[#position] + ((count - configs[2].Values[1][1]) * (position[3] - position[2]) / (configs[3].Values[1][1] - configs[2].Values[1][1]))/position[#position]
|
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elseif count >= configs[1].Values[1][1] then
|
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interval = position[1]/position[5] + ((count - configs[1].Values[1][1]) * (position[5] - position[4]) / (configs[2].Values[1][1] - configs[1].Values[1][1]))/position[5]
|
||||
interval = position[1]/position[#position] + ((count - configs[1].Values[1][1]) * (position[2] - position[1]) / (configs[2].Values[1][1] - configs[1].Values[1][1]))/position[#position]
|
||||
else
|
||||
interval = count / configs[1].Values[1][1]
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue