玲珑宝镜修改提交

dev_chengFeng
jiaoyangna 2021-09-28 11:30:44 +08:00
parent 94782f7cf4
commit 46731f726f
2 changed files with 621 additions and 19 deletions

View File

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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 486.3, y: -48.25}
m_AnchoredPosition: {x: 380.2, y: -48.25}
m_SizeDelta: {x: 70, y: 70}
m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 53.8, y: -48.25}
m_SizeDelta: {x: 70, y: 70}
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View File

@ -24,11 +24,12 @@ local actconfigs
local itemWidth,interval = 0,0
local position = {
[1] = 74.3,
[2] = 211.9,
[3] = 348.7,
[4] = 486.3,
[5] = 654.25,
[1] = 53.8,
[2] = 152.4,
[3] = 263.1,
[4] = 380.2,
[5] = 513.2,
[6] = 654.25,
}
---初始化组件(用于子类重写)
function LingLongBaoJingPanel:InitComponent(gameObject)
@ -101,7 +102,7 @@ function LingLongBaoJingPanel:InitComponent(gameObject)
self.rewardBox=Util.GetGameObject(self.slider,"RewardBox")
self.itemRewardList = {}
local bg1 = Util.GetGameObject(self.slider, "BG")
for i=1,5 do
for i=1,6 do
if not self.itemRewardList[i] then
self.itemRewardList[i] = SubUIManager.Open(SubUIConfig.ItemView,bg1.transform)
end
@ -566,13 +567,13 @@ function LingLongBaoJingPanel:RefreshLuckyValue()
end
table.sort(list,function(a,b) return a < b end)
--local pos = self:CalutePos2(self.rewardBox,list)
for i = 1,5 do
for i = 1,#self.rewardBoxList do
local v3 = self.rewardBoxList[i].go:GetComponent("RectTransform").anchoredPosition3D
v3.x = position[i]
self.rewardBoxList[i].go:GetComponent("RectTransform").anchoredPosition3D = v3
self.rewardBoxList[i].value.text = configs[i].Values[1][1]..""
self.rewardBoxList[i].redPoint.gameObject:SetActive(false)
if i < 5 then
if i < 6 then
self.rewardBoxList[i].Num.text = configs[i].Reward[1][2]
self.rewardBoxList[i].icon.sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(configs[i].Reward[1][1]))
end
@ -656,16 +657,18 @@ function LingLongBaoJingPanel:CalculateInterval(count)
configs = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",self.actId)
end
local interval = 0
if count >= configs[5].Values[1][1] then
if count >= configs[6].Values[1][1] then
interval = 1
elseif count >= configs[5].Values[1][1] then
interval = position[5]/position[#position] + ((count - configs[5].Values[1][1]) * (position[6] - position[5]) / (configs[6].Values[1][1] - configs[5].Values[1][1]))/position[#position]
elseif count >= configs[4].Values[1][1] then
interval = position[4]/position[5] + ((count - configs[4].Values[1][1]) * (position[5] - position[4]) / (configs[5].Values[1][1] - configs[4].Values[1][1]))/position[5]
interval = position[4]/position[#position] + ((count - configs[4].Values[1][1]) * (position[5] - position[4]) / (configs[5].Values[1][1] - configs[4].Values[1][1]))/position[#position]
elseif count >= configs[3].Values[1][1] then
interval = position[3]/position[5] + ((count - configs[3].Values[1][1]) * (position[5] - position[4]) / (configs[4].Values[1][1] - configs[3].Values[1][1]))/position[5]
interval = position[3]/position[#position] + ((count - configs[3].Values[1][1]) * (position[4] - position[3]) / (configs[4].Values[1][1] - configs[3].Values[1][1]))/position[#position]
elseif count >= configs[2].Values[1][1] then
interval = position[2]/position[5] + ((count - configs[2].Values[1][1]) * (position[5] - position[4]) / (configs[3].Values[1][1] - configs[2].Values[1][1]))/position[5]
interval = position[2]/position[#position] + ((count - configs[2].Values[1][1]) * (position[3] - position[2]) / (configs[3].Values[1][1] - configs[2].Values[1][1]))/position[#position]
elseif count >= configs[1].Values[1][1] then
interval = position[1]/position[5] + ((count - configs[1].Values[1][1]) * (position[5] - position[4]) / (configs[2].Values[1][1] - configs[1].Values[1][1]))/position[5]
interval = position[1]/position[#position] + ((count - configs[1].Values[1][1]) * (position[2] - position[1]) / (configs[2].Values[1][1] - configs[1].Values[1][1]))/position[#position]
else
interval = count / configs[1].Values[1][1]
end