添加特效提交
parent
bc62311af9
commit
467dd1aebb
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@ -17,7 +17,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &113973470620193855
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RectTransform:
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m_ObjectHideFlags: 0
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@ -14276,7 +14276,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1175011951389449845
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RectTransform:
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m_ObjectHideFlags: 0
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@ -23689,7 +23689,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1293326127809268710
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RectTransform:
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m_ObjectHideFlags: 0
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@ -37981,7 +37981,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1854192085083497250
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RectTransform:
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m_ObjectHideFlags: 0
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@ -47440,7 +47440,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -0.000023721137, y: 50}
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m_AnchoredPosition: {x: -0.000025491418, y: 50}
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m_SizeDelta: {x: 0, y: 100}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &455843809901100221
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@ -47481,7 +47481,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &2148652388003798601
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RectTransform:
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m_ObjectHideFlags: 0
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@ -57401,7 +57401,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &3515246308159524062
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RectTransform:
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m_ObjectHideFlags: 0
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@ -71781,7 +71781,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &4282618727732723752
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RectTransform:
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m_ObjectHideFlags: 0
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@ -91135,7 +91135,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &5182712287089576832
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RectTransform:
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m_ObjectHideFlags: 0
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@ -101278,7 +101278,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &6701160020723403936
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RectTransform:
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m_ObjectHideFlags: 0
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@ -101805,7 +101805,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &7351366383169951927
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RectTransform:
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m_ObjectHideFlags: 0
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@ -111671,8 +111671,8 @@ ParticleSystemRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 38e5bd26b46de5144943d4c2e30e6be7, type: 2}
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- {fileID: 2100000, guid: 38e5bd26b46de5144943d4c2e30e6be7, type: 2}
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- {fileID: 2100000, guid: 0ba4d5b30b138a3448e33f6a2dfa748d, type: 2}
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- {fileID: 2100000, guid: 0ba4d5b30b138a3448e33f6a2dfa748d, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -111897,7 +111897,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &8530793789822388078
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RectTransform:
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m_ObjectHideFlags: 0
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@ -121500,7 +121500,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &8809090848457724609
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RectTransform:
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m_ObjectHideFlags: 0
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@ -38,6 +38,8 @@ function TailsManSouPanel:InitComponent()
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self.addBtn = Util.GetGameObject(self.gameObject,"bg/add")
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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self.effectJin = Util.GetGameObject(self.gameObject,"bg/effect/UI_effect_RecruitPanel_particle_jin")
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self.effectHong = Util.GetGameObject(self.gameObject,"bg/effect/UI_effect_RecruitPanel_particle_hong")
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end
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--绑定事件(用于子类重写)
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@ -108,6 +110,10 @@ function TailsManSouPanel:OnShow()
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self.tabBox:Init(self.tabbox.gameObject, tabs, curPage)
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curData = TailsManSoulManager.GetTailsmanSoulDatas(tabs[curPage].quality)
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self:RefreshData()
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self.effectJin.gameObject:SetActive(tabs[curPage].quality == 5)
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self.effectHong.gameObject:SetActive(tabs[curPage].quality == 6)
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Util.SetParticleSortLayer(self.effectJin.gameObject,self.sortingOrder + 1)
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Util.SetParticleSortLayer(self.effectHong.gameObject,self.sortingOrder + 1)
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end
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@ -150,6 +156,8 @@ function TailsManSouPanel:SetSingleData(go,data,index)
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self.itemPreList[go].iconList[i] = {}
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self.itemPreList[go].iconList[i].go = Util.GetGameObject(self.itemPreList[go].bg.transform,"compGrid/iconDi"..i)
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self.itemPreList[go].iconList[i].icon = Util.GetGameObject(self.itemPreList[go].iconList[i].go.transform,"icon"):GetComponent("Image")
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self.itemPreList[go].iconList[i].effecthong = Util.GetGameObject(self.itemPreList[go].iconList[i].go,"UI_Effect_Kuang_HongSe")
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self.itemPreList[go].iconList[i].effectjin = Util.GetGameObject(self.itemPreList[go].iconList[i].go,"UI_Effect_Kuang_JinSe")
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end
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end
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self.itemPreList[go].data = data
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@ -166,7 +174,7 @@ function TailsManSouPanel:SetSingleData(go,data,index)
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self.itemPreList[go].slider.value = self.itemPreList[go].data.lv/self.itemPreList[go].data.maxLv
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self.itemPreList[go].progress.text = self.itemPreList[go].data.lv.."/"..self.itemPreList[go].data.maxLv
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self.itemPreList[go].red.gameObject:SetActive(self:CheckRedPoint(self.itemPreList[go].data.trumpList))
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Util.SetParticleSortLayer(go,self.sortingOrder + 1)
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for i = 1,math.max(#data.trumpList,#self.itemPreList[go].iconList) do
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if not data.trumpList[i] then
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self.itemPreList[go].iconList[i].go.gameObject:SetActive(false)
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@ -174,7 +182,10 @@ function TailsManSouPanel:SetSingleData(go,data,index)
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self.itemPreList[go].iconList[i].go.gameObject:SetActive(true)
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self.itemPreList[go].iconList[i].icon.sprite = this.spLoader:LoadSprite(GetResourcePath(data.trumpList[i].config.Icon))
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end
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self.itemPreList[go].iconList[i].effecthong.gameObject:SetActive(data.trumpList[i].config.Quality == 6)
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self.itemPreList[go].iconList[i].effectjin.gameObject:SetActive(data.trumpList[i].config.Quality == 5)
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end
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Util.SetParticleSortLayer(go,self.sortingOrder + 1)
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Util.AddOnceClick(go,function()
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UIManager.OpenPanel(UIName.TailsmanSoulMainPanel,self.itemPreList[go].data.id)
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end)
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@ -197,6 +208,8 @@ function TailsManSouPanel:OnSortingOrderChange()
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for k,v in pairs(self.itemPreList) do
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Util.SetParticleSortLayer(k,self.sortingOrder + 1)
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end
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Util.SetParticleSortLayer(self.effectJin.gameObject,self.sortingOrder + 1)
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Util.SetParticleSortLayer(self.effectHong.gameObject,self.sortingOrder + 1)
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end
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--界面关闭时调用(用于子类重写)
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