diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua index ab0cfd18e5..d76eccbeb6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua @@ -1678,8 +1678,8 @@ function this.CalculateHeroAllProValList(_type, _heroDid, isWar, _breakId, _upSt -- end -- end --end - -- Vip加成 - local vipAddPro = VipManager.GetAddPro() + -- Vip加成 暂时注释 + -- local vipAddPro = VipManager.GetAddPro() --if vipAddPro and LengthOfTable(vipAddPro) > 0 then -- for i, v in pairs(vipAddPro) do -- if v > 0 then @@ -1696,7 +1696,7 @@ function this.CalculateHeroAllProValList(_type, _heroDid, isWar, _breakId, _upSt this.DoubleTableCompound(allAddProVal, playerDcorateAdd) this.DoubleTableCompound(allAddProVal, heroSkillSingleHeroProVal) this.DoubleTableCompound(allAddProVal, equipTreasureAddPro) - this.DoubleTableCompound(allAddProVal, vipAddPro) + -- this.DoubleTableCompound(allAddProVal, vipAddPro) --100等级所有属性合并 this.DoubleTableCompound(lvProVal, falismanLvProVal) this.DoubleTableCompound(lvProVal,lvSoulPrintProVal)