diff --git a/Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_SoulPrint.lua b/Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_SoulPrint.lua index 4aba39dbc0..ba08c250ce 100644 --- a/Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_SoulPrint.lua +++ b/Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_SoulPrint.lua @@ -150,7 +150,7 @@ function this.SingleItemDataShow(_go,_curequipSign) Util.GetGameObject(_go.transform,"circleFrameBg/Icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig[curequipSign.Id].ResourceID)) Util.GetGameObject(_go.transform,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circle) Util.GetGameObject(_go.transform,"circleFrameBg"):GetComponent("Image").sprite=Util.LoadSprite(SoulPrintSpriteByQuantity[itemConfig[curequipSign.Id].Quantity].circleBg2) - Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text= SubString2(string.gsub(GetLanguageStrById(curequipSign.Name),Language[11520],"",1));--curequipSign.Name + Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text= SubString2(string.gsub(GetLanguageStrById(curequipSign.Name),Language[11520],""),6);--curequipSign.Name Util.GetGameObject(_go.transform, "UI_effect_WuCai_Kuang"):SetActive(curequipSign.Quality == 7) Util.AddParticleSortLayer( Util.GetGameObject(_go,"UI_effect_WuCai_Kuang/juneng_chenggong (1)"), sortingOrder - sortingOrder2 ) local choosed =Util.GetGameObject(_go.transform, "choosed")