parent
eb27240907
commit
46c1fb1070
|
|
@ -25,7 +25,7 @@ function this.Init(context, root, gameType, gameId, gameParams)
|
|||
for index, value in ipairs(this.gameParams) do
|
||||
table.insert(this.list,value)
|
||||
end
|
||||
this.tableTurnEffect(1)
|
||||
-- this.tableTurnEffect(1)
|
||||
end
|
||||
|
||||
|
||||
|
|
@ -82,6 +82,7 @@ function this.Update()
|
|||
if Time.realtimeSinceStartup - lastTime >= timeSpace then
|
||||
lastTime = Time.realtimeSinceStartup
|
||||
this.tableTurnEffect()
|
||||
SoundManager.PlaySound(SoundConfig.UI_Xingyunzhuanpan)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -110,7 +111,7 @@ end
|
|||
|
||||
--设置速度
|
||||
local index = 1
|
||||
function this.tableTurnEffect(index)
|
||||
function this.tableTurnEffect()
|
||||
local red = Util.GetGameObject(this.itemsList[index],"Red")
|
||||
red:SetActive(false)
|
||||
if index == 12 then--t归零
|
||||
|
|
@ -121,9 +122,6 @@ function this.tableTurnEffect(index)
|
|||
index = index + 1
|
||||
--检测最后的奖励
|
||||
local cfg = this.TrialGameConfig[this.list[index]]
|
||||
if not index then
|
||||
SoundManager.PlaySound(SoundConfig.UI_Xingyunzhuanpan)
|
||||
end
|
||||
if stopId and stopId == cfg.Id then
|
||||
--游戏结束显示掉落
|
||||
Timer.New(function()
|
||||
|
|
|
|||
Loading…
Reference in New Issue