吸血修改,由finalDamage 改为 damage
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5954f92915
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46ec8ef4b4
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@ -1980,7 +1980,7 @@ local effectList = {
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-- 检测技能伤害治疗加成
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f2 = BattleUtil.CheckSkillDamageHeal(f2, caster, arr[1])
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-- 治疗血量最低队友实际伤害的f2%
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BattleUtil.ApplyTreat(caster, arr[1], floor(finalDmg*f2))
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BattleUtil.ApplyTreat(caster, arr[1], floor(damage*f2))
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end
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target.Event:AddEvent(BattleEventName.RoleBeHit, OnBeHit)
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BattleUtil.CalDamage(skill, caster, target, dt, f1)
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@ -1687,7 +1687,8 @@ local passivityList = {
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local allDamage = 0
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local OnHit = function(atkRole, damage, bCrit, finalDmg, damageType, skill)
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if skill and skill.type == BattleSkillType.Special then
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allDamage = allDamage + finalDmg
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--吸血修改,finaldag 改成 damage by:王振兴 2020/08/17
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allDamage = allDamage + damage
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end
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end
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local function onSkillCast(skill)
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@ -2615,7 +2616,8 @@ local passivityList = {
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local f1 = args[2]
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local onHit = function(target, damage, bCrit, finalDmg)
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if BattleLogic.BuffMgr:HasBuff(target, BuffName.DOT, function(buff) return buff.damageType == dot end) then
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BattleUtil.ApplyTreat(role, role, floor(BattleUtil.ErrorCorrection(finalDmg * f1)))
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--吸血修改 finaldamage 改为 damage by:往王振兴 2020/08/17
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BattleUtil.ApplyTreat(role, role, floor(BattleUtil.ErrorCorrection(damage * f1)))
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end
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end
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local onSkillCast = function(skill)
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@ -3133,7 +3135,8 @@ local passivityList = {
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local f1 = args[2]
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local onHit = function(target, damage, bCrit, finalDmg)
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if BattleLogic.BuffMgr:HasBuff(target, BuffName.DOT, function(buff) return buff.damageType == dot end) then
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BattleUtil.ApplyTreat(role, role, floor(BattleUtil.ErrorCorrection(finalDmg * f1)))
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--吸血修改 finaldamage 改为 damage by:往王振兴 2020/08/17
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BattleUtil.ApplyTreat(role, role, floor(BattleUtil.ErrorCorrection(damage * f1)))
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end
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end
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local onSkillCast = function(skill)
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