diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua
index 46bae198d0..74ba2f7daf 100644
--- a/Assets/ManagedResources/~Lua/Common/Language.lua
+++ b/Assets/ManagedResources/~Lua/Common/Language.lua
@@ -1585,7 +1585,7 @@ Language = {
[11584] = GetLanguageStrById("升至%s级,可立即解锁%s件奖励"),
[11585] = GetLanguageStrById("仙缘积分不足!"),
[11586] = GetLanguageStrById("当前积分:%s"),
- [11587] = GetLanguageStrById("传说任选箱"),
+ [11587] = GetLanguageStrById("传说自选箱"),
[11588] = GetLanguageStrById("消耗%s点仙缘积分可以打开一次仙缘汇聚箱,必定获得5星神将,积分获取规则如下:"),
[11589] = GetLanguageStrById("每次普通召唤获得1点仙缘积分\n每次友情召唤获得2点仙缘积分\n每次神将召唤获得20点仙缘积分"),
[11590] = GetLanguageStrById("需要充值"),
diff --git a/Assets/ManagedResources/~Lua/Modules/FirstRecharge/FirstRechargePanel.lua b/Assets/ManagedResources/~Lua/Modules/FirstRecharge/FirstRechargePanel.lua
index 86e7b6cd32..c7ce637b61 100644
--- a/Assets/ManagedResources/~Lua/Modules/FirstRecharge/FirstRechargePanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/FirstRecharge/FirstRechargePanel.lua
@@ -250,6 +250,11 @@ function FirstRechargePanel:OnTabChanged(index)
for i, select in ipairs(self.selectTabs) do
select:SetActive(i == index)
end
+ if index==4 then
+ self.heroPreviewBtn:SetActive(false)
+ else
+ self.heroPreviewBtn:SetActive(true)
+ end
for i, title in ipairs(self.tabTitles) do
title.color = i == index and TextColorDef[2] or TextColorDef[1]
local money = FirstRechargeManager.GetFirstRechargeMoneyByIndex(i)
diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitBox.lua b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitBox.lua
index b7842b78f1..8f7c97c069 100644
--- a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitBox.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitBox.lua
@@ -68,7 +68,7 @@ function this:ShowInfo()
_Con_Recharge = tonumber(con[1])
_Con_Star = tonumber(con[2])
this.titleText.text=Language[11587]
- this.text1.text=string.format("消耗%s点仙缘积分\n可领取一个传说任选箱!",_CostItem)
+ this.text1.text=string.format("消耗%s点仙缘积分\n可领取一个传说自选箱!",_CostItem)
this.text2.text=""--Language[11589] --后续改成读表
this.text3.text= string.format("充值%s或山河社稷图累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star)
--Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge)..Language[11591]
diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua
index c473697e78..c8cf9a2b73 100644
--- a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua
@@ -29,7 +29,7 @@ function RecruitPanelNew:InitComponent()
self.slider = Util.GetGameObject(self.rewardBox,"Bg/Slider"):GetComponent("Image")
self.sliderText = Util.GetGameObject(self.rewardBox, "progress/Text"):GetComponent("Text")
self.boxNameText = Util.GetGameObject(self.rewardBox, "di/Text"):GetComponent("Text")
- self.boxNameText.text="传说任选箱"
+ self.boxNameText.text="传说自选箱"
self.boxBtn=Util.GetGameObject(self.rewardBox,"Btn")
self.UI_effect_RecruitPanel_box_normal = Util.GetGameObject(self.rewardBox,"UI_effect_RecruitPanel_box_normal")
effectAdapte(Util.GetGameObject(self.UI_effect_RecruitPanel_box_normal, "quan01"))