diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua index 46bae198d0..74ba2f7daf 100644 --- a/Assets/ManagedResources/~Lua/Common/Language.lua +++ b/Assets/ManagedResources/~Lua/Common/Language.lua @@ -1585,7 +1585,7 @@ Language = { [11584] = GetLanguageStrById("升至%s级,可立即解锁%s件奖励"), [11585] = GetLanguageStrById("仙缘积分不足!"), [11586] = GetLanguageStrById("当前积分:%s"), - [11587] = GetLanguageStrById("传说任选箱"), + [11587] = GetLanguageStrById("传说自选箱"), [11588] = GetLanguageStrById("消耗%s点仙缘积分可以打开一次仙缘汇聚箱,必定获得5星神将,积分获取规则如下:"), [11589] = GetLanguageStrById("每次普通召唤获得1点仙缘积分\n每次友情召唤获得2点仙缘积分\n每次神将召唤获得20点仙缘积分"), [11590] = GetLanguageStrById("需要充值"), diff --git a/Assets/ManagedResources/~Lua/Modules/FirstRecharge/FirstRechargePanel.lua b/Assets/ManagedResources/~Lua/Modules/FirstRecharge/FirstRechargePanel.lua index 86e7b6cd32..c7ce637b61 100644 --- a/Assets/ManagedResources/~Lua/Modules/FirstRecharge/FirstRechargePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/FirstRecharge/FirstRechargePanel.lua @@ -250,6 +250,11 @@ function FirstRechargePanel:OnTabChanged(index) for i, select in ipairs(self.selectTabs) do select:SetActive(i == index) end + if index==4 then + self.heroPreviewBtn:SetActive(false) + else + self.heroPreviewBtn:SetActive(true) + end for i, title in ipairs(self.tabTitles) do title.color = i == index and TextColorDef[2] or TextColorDef[1] local money = FirstRechargeManager.GetFirstRechargeMoneyByIndex(i) diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitBox.lua b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitBox.lua index b7842b78f1..8f7c97c069 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitBox.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitBox.lua @@ -68,7 +68,7 @@ function this:ShowInfo() _Con_Recharge = tonumber(con[1]) _Con_Star = tonumber(con[2]) this.titleText.text=Language[11587] - this.text1.text=string.format("消耗%s点仙缘积分\n可领取一个传说任选箱!",_CostItem) + this.text1.text=string.format("消耗%s点仙缘积分\n可领取一个传说自选箱!",_CostItem) this.text2.text=""--Language[11589] --后续改成读表 this.text3.text= string.format("充值%s或山河社稷图累计星数到达%s开启", string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge), _Con_Star) --Language[11590]..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge)..Language[11591] diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua index c473697e78..c8cf9a2b73 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua @@ -29,7 +29,7 @@ function RecruitPanelNew:InitComponent() self.slider = Util.GetGameObject(self.rewardBox,"Bg/Slider"):GetComponent("Image") self.sliderText = Util.GetGameObject(self.rewardBox, "progress/Text"):GetComponent("Text") self.boxNameText = Util.GetGameObject(self.rewardBox, "di/Text"):GetComponent("Text") - self.boxNameText.text="传说任选箱" + self.boxNameText.text="传说自选箱" self.boxBtn=Util.GetGameObject(self.rewardBox,"Btn") self.UI_effect_RecruitPanel_box_normal = Util.GetGameObject(self.rewardBox,"UI_effect_RecruitPanel_box_normal") effectAdapte(Util.GetGameObject(self.UI_effect_RecruitPanel_box_normal, "quan01"))