【战斗】======战斗结果显示主角伤害治疗修改
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@ -70,7 +70,7 @@ function BattleAnalysisManager:OnAddRole(role)
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end
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function BattleAnalysisManager:OnAddMonster(monster)
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if monster.position==100 or monster.uid==20100 then
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monster.type=1
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--monster.type=1
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end
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local data = self:GetRecordData(monster)
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data.info = monster
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@ -146,6 +146,15 @@ function this.GetBattleBestData(Id)
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local _MaxDamageValue = -1
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local _AllDamageValue = 0
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local battleRecord = this.GetBattleRecord(Id)
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local monster=battleRecord.mdata
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if monster then
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for key, value in pairs(monster) do
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if key==100 then
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value.info.type=1
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battleRecord.data[key]=value
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end
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end
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end
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for _, data in pairs(battleRecord.data) do
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-- 怪物只显示最后一层的怪物信息
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if data.info and data.info.camp == 0 then
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@ -179,9 +179,22 @@ function this.OnTabChange(index, lastIndex)
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end
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-- 创建
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local monster=this.battleRecord.mdata
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local showList = this.battleRecord.data
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if showType == 4 then
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showList = this.battleRecord.mdata
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for key, value in pairs(monster) do
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if key==100 or key==101 then
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table.remove(showList,key)
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end
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end
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else
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for key, value in pairs(monster) do
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if key==100 or key==101 then
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value.info.type=1
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showList[key]=value
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end
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end
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end
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for _, data in pairs(showList) do
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CreateMonsterItem(data)
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