修改预设
parent
1a5657fe47
commit
474bc21dba
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@ -2649,10 +2649,10 @@ RectTransform:
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@ -3111,7 +3111,7 @@ GameObject:
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|
|||
m_LineSpacing: 1
|
||||
m_Text: "\u8D64\u708E\u836F\u5E08"
|
||||
LanguageIndex: 10898
|
||||
--- !u!114 &1649757393560235097
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6288946680040710395}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -900027084, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_EffectColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
m_EffectDistance: {x: 1, y: -1}
|
||||
m_UseGraphicAlpha: 1
|
||||
--- !u!1 &6357489003231204908
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -4,7 +4,7 @@ local this = CompoundHeroPanel
|
|||
local TabBoxRedPoints = {}
|
||||
local TabBox = require("Modules/Common/TabBox")
|
||||
local _TabData={ [1] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = Language[10404],redPointType = RedPointType.Huaxutan_CompoundHero },
|
||||
[2] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = Language[10405] },
|
||||
--[2] = { default = "UI_hz_zhonghe01_83", select = "UI_hz_zhonghe01_82", name = Language[10405] },
|
||||
|
||||
}
|
||||
local _TabFontColor = { default = Color.New(255 / 255, 255 / 255, 255 / 255, 1),
|
||||
|
|
|
@ -275,7 +275,7 @@ function RoleGetInfoPopup:OnShow()
|
|||
end
|
||||
function this.ShowHeroLive(_heroSConfigData)
|
||||
this.testLiveGO = poolManager:LoadLive(GetResourcePath(_heroSConfigData.Painting), this.liveRoot.transform,
|
||||
Vector3.one * _heroSConfigData.Scale*0.7, Vector3.New(_heroSConfigData.Position[1], _heroSConfigData.Position[2], 0))
|
||||
Vector3.one * _heroSConfigData.Scale*0.7, Vector3.New(_heroSConfigData.Position[1], _heroSConfigData.Position[2]+100, 0))
|
||||
local SkeletonGraphic = this.testLiveGO:GetComponent("SkeletonGraphic")
|
||||
--local position=_heroSConfigData.Position
|
||||
--position[2]=_heroSConfigData.Position[2]-250
|
||||
|
|
Loading…
Reference in New Issue