战斗============================被动441修改
parent
8eb24fd591
commit
478347bc6d
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@ -11564,6 +11564,9 @@ local passivityList = {
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if skill and not skill.isTriggerJudge and judge==1 then
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return
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end
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if skill==nil then
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return
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end
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if skill.type~=BattleSkillType.Special then
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return
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end
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@ -434,7 +434,8 @@ function this._TimeUpdate()
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if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.CARDELAY) then
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local config=ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.CARDELAY)
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if config then
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this.timeText.text = config.OpenRules[1][2].."级开启"
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LogError("config.OpenRules[1][2]=="..config.OpenRules[2])
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this.timeText.text = config.OpenRules[2].."级开启"
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else
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this.timeText.text = "50级开启"
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end
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