战斗============================被动441修改

dev_chengFeng
wangzhenxing 2023-04-04 16:27:15 +08:00
parent 8eb24fd591
commit 478347bc6d
2 changed files with 5 additions and 1 deletions

View File

@ -11564,6 +11564,9 @@ local passivityList = {
if skill and not skill.isTriggerJudge and judge==1 then
return
end
if skill==nil then
return
end
if skill.type~=BattleSkillType.Special then
return
end

View File

@ -434,7 +434,8 @@ function this._TimeUpdate()
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.CARDELAY) then
local config=ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.CARDELAY)
if config then
this.timeText.text = config.OpenRules[1][2].."级开启"
LogError("config.OpenRules[1][2]=="..config.OpenRules[2])
this.timeText.text = config.OpenRules[2].."级开启"
else
this.timeText.text = "50级开启"
end