diff --git a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua index 406e01e2bf..0b2c77e0c6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua +++ b/Assets/ManagedResources/~Lua/Modules/Map/TrialMiniGame/Logic/Game_17.lua @@ -88,11 +88,11 @@ function this.test(itemId) if not this.turnEffect2 then this.turnEffect2 = Timer.New(function() this.tableTurnEffect(1/t) - t=t-5 - end,0.2,10,true) + t=t-3.3 + end,0.2,10,true) this.turnEffect2:Start() end - coroutine.wait(2) + coroutine.wait(2) this.tableTurnEffect(0.4,itemId) end) end @@ -100,7 +100,7 @@ end --设置速度 local index = 1 function this.tableTurnEffect(speed,itemId) - if this.turnEffect then + if this.turnEffect then this.turnEffect:Stop() this.turnEffect = nil end