diff --git a/Assets/ManagedResources/~Lua/Common/Language.lua b/Assets/ManagedResources/~Lua/Common/Language.lua index f5661db556..f1f152cf82 100644 --- a/Assets/ManagedResources/~Lua/Common/Language.lua +++ b/Assets/ManagedResources/~Lua/Common/Language.lua @@ -2237,4 +2237,5 @@ [12236] = "出售装备", [12237] = "1星", [12238] = "没有得到equipData", + [12239] = "召唤 次必得红色魂印", } diff --git a/Assets/ManagedResources/~Lua/Modules/Operating/QianKunBox.lua b/Assets/ManagedResources/~Lua/Modules/Operating/QianKunBox.lua index 95310625b1..462c560ec3 100644 --- a/Assets/ManagedResources/~Lua/Modules/Operating/QianKunBox.lua +++ b/Assets/ManagedResources/~Lua/Modules/Operating/QianKunBox.lua @@ -32,6 +32,7 @@ function QianKunBox:InitComponent(gameObject) self.bottomBar = Util.GetGameObject(self.mainPanel,"bg/bottomBar") --midDown self.midDown = Util.GetGameObject(gameObject,"midDown") + self.midDowntips1 = Util.GetGameObject(self.midDown,"tips/tips1"):GetComponent("Text") self.leftUptips1 = Util.GetGameObject(self.midDown,"tips/tips1/times"):GetComponent("Text") self.leftUpTime = Util.GetGameObject(self.midDown,"tips/tips2/time"):GetComponent("Text") self.btnHelp= Util.GetGameObject(gameObject,"btnHelp") @@ -217,6 +218,7 @@ function QianKunBox:refreshMagicNum() -- LogYellow("ID:"..actData.activityId.." value"..actData.value) self.leftUptips1.text = lotterySpecialConfig[20].Count-math.floor(actData.value/1000) self.btnTimes.text = tostring(lotterySpecialConfig[21].Count-actData.value%1000).."次内必得金色魂印" + self.midDowntips1.text = Language[12239] end function QianKunBox:OnSortingOrderChange(_sortingOrder) diff --git a/data_execl/Language_data/LanguageLua.csv b/data_execl/Language_data/LanguageLua.csv index 2b5bec9f68..c356cbbb91 100644 --- a/data_execl/Language_data/LanguageLua.csv +++ b/data_execl/Language_data/LanguageLua.csv @@ -2236,3 +2236,4 @@ 12236,װ 12237,1 12238,ûеõequipData +12239,ٻ αصúɫӡ