【寻仙招募】心愿单中添加飞升石道具

dev_chengFeng
ZhangBiao 2022-01-12 18:27:16 +08:00
parent 1e8cceea57
commit 48901f3817
26 changed files with 1563 additions and 690 deletions

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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -225, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 100, y: -45}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4333355844115441707
@ -5072,13 +5072,14 @@ RectTransform:
- {fileID: 3009792272299716391}
- {fileID: 4217943801993723705}
- {fileID: 49747897146898950}
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m_Father: {fileID: 3828362588263756447}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -410}
m_SizeDelta: {x: 700, y: 90}
m_SizeDelta: {x: 800, y: 90}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5992374240210674179
CanvasRenderer:
@ -12310,9 +12311,9 @@ RectTransform:
m_Father: {fileID: 6511771316027140810}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 225, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 550, y: -45}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1573551743946025575
@ -15486,9 +15487,9 @@ RectTransform:
m_Father: {fileID: 6511771316027140810}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 75, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 400, y: -45}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &4934918169303577311
@ -16592,9 +16593,9 @@ RectTransform:
m_Father: {fileID: 6511771316027140810}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -75, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 250, y: -45}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5684472203954849967
@ -17681,6 +17682,123 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &3674728270424437704
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2605696464884167307}
- component: {fileID: 6724403881698098274}
- component: {fileID: 1747768132616979826}
- component: {fileID: 1507624456525015783}
m_Layer: 5
m_Name: btn5
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2605696464884167307
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3674728270424437704}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 6511771316027140810}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 700, y: -45}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6724403881698098274
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3674728270424437704}
m_CullTransparentMesh: 0
--- !u!114 &1747768132616979826
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3674728270424437704}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
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m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &1507624456525015783
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3674728270424437704}
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m_Name:
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m_Navigation:
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m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 3
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 4583208166459458474}
m_OnClick:
m_PersistentCalls:
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &3677468271317628673
GameObject:
m_ObjectHideFlags: 0
@ -27672,17 +27790,17 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6303266312933598412}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 6511771316027140810}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -225, y: 0}
m_SizeDelta: {x: 130, y: 130}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 100, y: -45}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5283305158646677102
CanvasRenderer:
@ -35299,7 +35417,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &8599131409609906033
RectTransform:
m_ObjectHideFlags: 0

View File

@ -23838,6 +23838,14 @@ MonoBehaviour:
extension: .png
resPathIndex: 130
resAbNameIndex: 63
- resName: z_icon_baijin_bao
extension: .png
resPathIndex: 130
resAbNameIndex: 63
- resName: z_icon_qingjinbao
extension: .png
resPathIndex: 130
resAbNameIndex: 63
- resName: q_qjsl_bzbd_jcd
extension: .png
resPathIndex: 131
@ -26794,8 +26802,12 @@ MonoBehaviour:
extension: .png
resPathIndex: 169
resAbNameIndex: 81
- resName: x_xinjiangzhaohuan_beijin
extension: .jpg
- resName: f_feishengshi_huanganniu
extension: .png
resPathIndex: 170
resAbNameIndex: 82
- resName: f_feishengshi_shitai
extension: .png
resPathIndex: 170
resAbNameIndex: 82
- resName: x_xinjiangzhaohuan_dituo
@ -26814,6 +26826,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 171
resAbNameIndex: 82
- resName: x_xinjiangzhaohuan_feishengshi
extension: .png
resPathIndex: 171
resAbNameIndex: 82
- resName: x_xinjiangzhaohuan_gailv_zh
extension: .png
resPathIndex: 171
@ -26822,6 +26838,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 171
resAbNameIndex: 82
- resName: x_xszm_genghuanxinyuan
extension: .png
resPathIndex: 171
resAbNameIndex: 82
- resName: b_baibao_zidi
extension: .png
resPathIndex: 172
@ -30822,6 +30842,10 @@ MonoBehaviour:
extension: .jpg
resPathIndex: 207
resAbNameIndex: 789
- resName: f_feishengshi_beijing
extension: .png
resPathIndex: 207
resAbNameIndex: 789
- resName: g_gonghui_di
extension: .jpg
resPathIndex: 207
@ -31338,6 +31362,10 @@ MonoBehaviour:
extension: .png
resPathIndex: 207
resAbNameIndex: 907
- resName: x_xinjiangzhaohuan_beijin
extension: .jpg
resPathIndex: 207
resAbNameIndex: 907
- resName: x_xiuxing_beijing
extension: .jpg
resPathIndex: 207
@ -54262,6 +54290,14 @@ MonoBehaviour:
extension: .png
resPathIndex: 654
resAbNameIndex: 2628
- resName: f_feishengshi_daicon
extension: .png
resPathIndex: 654
resAbNameIndex: 2628
- resName: f_feishengshi_icon
extension: .png
resPathIndex: 654
resAbNameIndex: 2628
- resName: f_fushengmeni_dongfu_icon
extension: .png
resPathIndex: 654

View File

@ -54,35 +54,30 @@ function TimeLimitUpHero:InitComponent()
self.sliderText2=Util.GetGameObject(self.slider.gameObject,"Text"):GetComponent("Text")
self.nextReward = Util.GetGameObject(self.getBtn, "reward")
self.effect=Util.GetGameObject(self.nextReward,"juneng_chenggong")
self.heroPar=Util.GetGameObject(self.gameObject,"Bg2/curObj")
self.dragView=Util.GetGameObject(self.gameObject,"Bg2/dragView")
self.Bg = Util.GetGameObject(self.gameObject,"Bg2"):GetComponent("Image")
self.mask1=Util.GetGameObject(self.gameObject,"Bg2/mask")
self.heroPar=Util.GetGameObject(self.mask1,"curObj")
self.dragView=Util.GetGameObject(self.mask1,"dragView")
self.btn_hero=Util.GetGameObject(self.gameObject,"btngroup/btn_hero")
self.heroIcon=Util.GetGameObject(self.btn_hero,"Icon"):GetComponent("Image")
self.textInfo1=Util.GetGameObject(self.btn_hero,"Text"):GetComponent("Text")
self.textInfo1.text="选择神将"
self.titleImg=Util.GetGameObject(self.gameObject,"Bg2/Image (3)"):GetComponent("Image")
self.titleImg.gameObject:SetActive(false)
self.callTimeImg=Util.GetGameObject(self.gameObject,"callTimeImg"):GetComponent("Image")
self.callTimeImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_28zi_zh")
self.callTimeTxt=Util.GetGameObject(self.gameObject,"callTimeImg/Text"):GetComponent("Text")
self.heroNameTxt=Util.GetGameObject(self.gameObject,"Bg2/PreviewBtn/di/Name/Text"):GetComponent("Text")
self.heroProImg=Util.GetGameObject(self.gameObject,"Bg2/PreviewBtn/di/Image"):GetComponent("Image")
self.starPar=Util.GetGameObject(self.gameObject,"Bg2/PreviewBtn/di/Image"):GetComponent("Image")
self.previewBtn = Util.GetGameObject(self.mask1,"PreviewBtn")
self.heroNameTxt=Util.GetGameObject(self.previewBtn,"di/Name/Text"):GetComponent("Text")
self.heroProImg=Util.GetGameObject(self.previewBtn,"di/Image"):GetComponent("Image")
self.starPar=Util.GetGameObject(self.previewBtn,"di/Image"):GetComponent("Image")
self.gailvImg=Util.GetGameObject(self.btn_hero,"InfoImg2"):GetComponent("Image")
self.changeImg=Util.GetGameObject(self.btn_hero,"InfoImg"):GetComponent("Image")
self.changeImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_icondi_ghwj_zh")
-- self.changeImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_icondi_ghwj_zh")
self.gailvImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_gailv_zh")
self.xianshishangshiBtn = Util.GetGameObject(self.gameObject,"btngroup/xianshishangshiBtn")
self.xxssEffect = Util.GetGameObject(self.xianshishangshiBtn,"Fx_Circle 1")
self.xianshishangshiBtn:SetActive(false)
self.mask2 = Util.GetGameObject(self.gameObject,"Bg2/mask2")
self.mask2Img = Util.GetGameObject(self.mask2,"curObj/Image"):GetComponent("Image")
end
--绑定事件(用于子类重写)
function TimeLimitUpHero:BindEvent()
-- Util.AddOnceClick(self.xianshishangshiBtn, function()
-- JumpManager.GoJump(40014)
-- end)
Util.AddClick(self.btn_hero.gameObject, function()
-- 制作数据
local upConfig=ConfigManager.GetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId", self.actId)
@ -92,7 +87,7 @@ function TimeLimitUpHero:BindEvent()
local str=upConfig.UpList
local heros={}
for i = 1, #str do
table.insert(heros,str[i][1])
table.insert(heros,{str[i][1],str[i][5]})
end
-- 打开选择界面
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.ChooseUpHero,heros, curHeroId, function(chooseId)
@ -148,7 +143,6 @@ function TimeLimitUpHero:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
sortingOrder = _sortingOrder
Util.SetParticleSortLayer(self.effect, sortingOrder+1)
Util.SetParticleSortLayer(self.xxssEffect, sortingOrder+1)
self.actId = self.actConfig.ActId
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
if self.actConfig.IfBack == 1 then
@ -172,8 +166,7 @@ function TimeLimitUpHero:OnShow(_sortingOrder)
end
-- LogError(" actid===="..self.actId)
wishConfig=ConfigManager.GetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId",self.actId)
-- self.titleImg.sprite=self.spLoader:LoadSprite(self.actConfig.Icon[3])
Setting= ConfigManager.GetConfigData(ConfigName.WishActivitySetting,1)
Setting= ConfigManager.GetConfigData(ConfigName.WishActivitySetting,1)
self.freeTimesId=Setting.FreeTimes
self.maxtimesId=Setting.MaxTimes
self.yaojingMaxTimeId =Setting.DiamondMaxTimes
@ -189,16 +182,31 @@ function TimeLimitUpHero:OnShow(_sortingOrder)
end
local lastLiveName
function TimeLimitUpHero:RefreshHeroData()
curConfig=ConfigManager.GetConfigData(ConfigName.HeroConfig,curHeroId)
self.heroIcon.sprite=self.spLoader:LoadSprite(artResourcesConfig[curConfig.Icon].Name)
self.heroNameTxt.text=curConfig.ReadingName
self.heroProImg.sprite=self.spLoader:LoadSprite(GetProStrImageByProNum(curConfig.PropertyName))
if heroLiveObj then
poolManager:UnLoadLive(lastLiveName, heroLiveObj)
Log("curHeroId:"..tostring(curHeroId))
local bool = not not heroConfig[curHeroId]--判断是神将还是什么
curConfig = bool and heroConfig[curHeroId] or itemConfig[curHeroId]
self.mask1:SetActive(bool)
self.mask2:SetActive(not bool)
if bool then--是神将
self.heroIcon.sprite=self.spLoader:LoadSprite(artResourcesConfig[curConfig.Icon].Name)
self.heroNameTxt.text=curConfig.ReadingName
self.heroProImg.sprite=self.spLoader:LoadSprite(GetProStrImageByProNum(curConfig.PropertyName))
if heroLiveObj then
poolManager:UnLoadLive(lastLiveName, heroLiveObj)
end
lastLiveName=GetResourcePath(curConfig.Live)
heroLiveObj=HeroManager.LoadHerolive1(curConfig,self.heroPar)
SetHEeroLiveToward(heroLiveObj,curConfig.Toward,curConfig.Position)
self.Bg.sprite = self.spLoader:LoadSprite("x_xinjiangzhaohuan_beijin")
self.callTimeImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_28zi_zh")
else--不是神将
self.heroIcon.sprite=self.spLoader:LoadSprite(artResourcesConfig[curConfig.ResourceID].Name)
self.Bg.sprite = self.spLoader:LoadSprite("f_feishengshi_beijing")
self.mask2Img.sprite = self.spLoader:LoadSprite("f_feishengshi_daicon")
self.callTimeImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_feishengshi")
end
lastLiveName=GetResourcePath(curConfig.Live)
heroLiveObj=HeroManager.LoadHerolive1(curConfig,self.heroPar)
SetHEeroLiveToward(heroLiveObj,curConfig.Toward,curConfig.Position)
local reMaintimes = ActivityGiftManager.GetActivityValueInfo(self.actId)
local totalTimes = 0
for i = 1, #wishConfig.UpList do

View File

@ -36,7 +36,7 @@ function this:InitComponent(gameObject)
this.selectBar = Util.GetGameObject(gameObject,"selectBar")
this.light = Util.GetGameObject(this.selectBar,"selectBtn")
this.btnList = {}
for i = 1, 4 do
for i = 1, 5 do
this.btnList[i] = Util.GetGameObject(this.selectBar,"btn"..i)
end
this.choosedList = {}
@ -52,7 +52,7 @@ function this:BindEvent()
end
parent:ClosePanel()
end)
for i = 1, 4 do
for i = 1, 5 do
Util.AddClick(this.btnList[i],function()
if curPage ~= i then
this:Refresh(i)
@ -78,8 +78,14 @@ function this:OnShow(_parent,_args)
parent=_parent
sortingOrder =_parent.sortingOrder
local default = 1
local UpList = ConfigManager.GetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId",ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.LimitUpHero)).UpList
if currHeroId and currHeroId ~= 0 then
default = heroConfig[currHeroId].PropertyName
for index, value in ipairs(UpList) do
if value[1] == currHeroId then
default = value[5]
break
end
end
end
this:Refresh(default)
end
@ -90,8 +96,9 @@ function this:Refresh(_page)
local heroDatas={}
for i = 1, #heros do
if _page == heroConfig[heros[i]].PropertyName then
table.insert(heroDatas,heroConfig[heros[i]])
local CONFIG = heros[i][2] == 5 and itemConfig or heroConfig
if _page == heros[i][2] and CONFIG[heros[i][1]] then
table.insert(heroDatas,{CONFIG[heros[i][1]],heros[i][2]})
end
end
this.ScrollView:SetData(heroDatas, function(index, go)
@ -101,30 +108,52 @@ end
--英雄单个数据展示
function this.SingleHeroDataShow(go,_heroData,_index)
local heroData = _heroData
local heroData = _heroData[1]
local itemType = _heroData[2]
local _go = go
_go.gameObject:SetActive(true)
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star))
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = SubString2(GetLanguageStrById(heroData.ReadingName),8)
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(artResourcesConfig[_heroData.Icon].Name)
Util.GetGameObject(_go.transform, "posIcon"):SetActive(false)
Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
local frame = Util.GetGameObject(_go.transform, "frame"):GetComponent("Image")
local name = Util.GetGameObject(_go.transform, "Text"):GetComponent("Text")
local icon = Util.GetGameObject(_go.transform, "icon"):GetComponent("Image")
local proIcon = Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image")
proIcon.gameObject:SetActive(true)
local starGrid = Util.GetGameObject(_go.transform, "star")
starGrid:SetActive(true)
local choosed = Util.GetGameObject(_go.transform, "choosed")
this.choosedList[go] = choosed
this.choosedList[go]:SetActive( _heroData.Id==currHeroId)
SetHeroStars(this.spLoader, starGrid, heroData.Star,1,nil,-15)
local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
if itemType ~= 5 then
frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star))
name.text = SubString2(GetLanguageStrById(heroData.ReadingName),8)
icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.Icon].Name)
proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
SetHeroStars(this.spLoader, starGrid, heroData.Star,1,nil,-15)
else
frame.sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quantity1))
name.text = SubString2(GetLanguageStrById(heroData.Name),8)
icon.sprite = this.spLoader:LoadSprite(artResourcesConfig[heroData.ResourceID].Name)
proIcon.gameObject:SetActive(false)
starGrid:SetActive(false)
end
this.choosedList[go] = choosed
this.choosedList[go]:SetActive( heroData.Id==currHeroId)
Util.AddOnceClick(cardclickBtn, function()
currHeroId=_heroData.Id
currHeroId=heroData.Id
for k,v in pairs(this.choosedList) do
v:SetActive(false)
end
choosed:SetActive(true)
end)
end)
Util.AddLongPressClick(cardclickBtn, function()
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroData.Id, heroData.Star)
end, 0.5)
if itemType ~= 5 then
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroData.Id, heroData.Star)
else
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,heroData.Id)
end
end, 0.5)
end

View File

@ -161,6 +161,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
-- 卸载头像框特效
self:UnLoadFrameEffect()
-- LogGreen("itemType:"..tostring(_itemData.itemType).." Name:"..tostring(_itemData.configData.Name).." 数量:"..tostring(_itemData.num))
if _itemData.itemType == 1 or _itemData.itemType == 0 then--物品
--item
if effectLayer > 0 and _itemData.configData.Quantity1 then
@ -272,8 +273,10 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
self.heroShowGo:SetActive(true)
local propertyName=itemConfig[_itemData.backData.itemId].PropertyName
if(propertyName~=0) then
self.fragmentIcon:SetActive(true)
self.fragmentIcon:GetComponent("Image").sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
self.proImage.gameObject:SetActive(true)
self.proImage.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(propertyName))
else
self.proImage.gameObject:SetActive(false)
end
self.starGrid:SetActive(true)
local star = _itemData.configData.HeroStar[1]