diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/Skill/HeroPotencyLvUpPanel.lua b/Assets/ManagedResources/~Lua/Modules/Guild/Skill/HeroPotencyLvUpPanel.lua index d2a38b64d1..d39dca07f8 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/Skill/HeroPotencyLvUpPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/Skill/HeroPotencyLvUpPanel.lua @@ -132,7 +132,11 @@ function this.SwitchView(index) if nextEquipConfig then this.lvTxt.gameObject:SetActive(true) this.jianTou:SetActive(true) - this.proUpInfo.text=PoTencyTypeName[_TabData[index].type].."基础属性提升"..curEquipConfig.Attribute/100 .."%" + local curPro=0 + if curEquipConfig then + curPro=curEquipConfig.Attribute + end + this.proUpInfo.text=PoTencyTypeName[_TabData[index].type].."基础属性提升"..curPro/100 .."%" this.lvTxt.text=nextEquipConfig.Attribute/100 .."%" else this.lvTxt.gameObject:SetActive(false)