战斗多段

onepiece_demo_arena
xiejun 2023-12-02 16:57:39 +08:00
parent 9c9e4325d1
commit 4906264a04
2 changed files with 14 additions and 13 deletions

View File

@ -587,7 +587,7 @@ function EnemyView:OnDamaged(atkRole, dmg, bCrit, finalDmg, damageType, dotType,
--
local delay = combat.DamageDelay or 0
local continue = skill.continueTime or 0
local count = type(combat.SkillNumbetTime[1][1]) == "userdata" and 1 or combat.SkillNumbetTime[1][1]
local count = type(combat.SkillNumbetTime[1][1]) == "userdata" and 1 or #combat.SkillNumbetTime
local space = continue / count
local d = math.floor(dmg / count)

View File

@ -691,7 +691,7 @@ function PlayerView:OnDamaged(atkRole, dmg, bCrit, finalDmg, damageType, dotType
local delay = combat.DamageDelay or 0
local continue = skill.continueTime or 0
--local count = skill.attackCount or 1
local count = type(combat.SkillNumbetTime[1][1]) == "userdata" and 1 or combat.SkillNumbetTime[1][1]
local count = type(combat.SkillNumbetTime[1][1]) == "userdata" and 1 or #combat.SkillNumbetTime
local space = continue / count
local d = math.floor(dmg / count)
@ -707,18 +707,18 @@ function PlayerView:OnDamaged(atkRole, dmg, bCrit, finalDmg, damageType, dotType
-- 伤害文字
-- if count ~= 1 and skill.SkillNumbetTime==nil and skill.SkillNumbetTime~=0 then
if combat.SkillNumbetTime and combat.SkillNumbetTime[1] and (type(combat.SkillNumbetTime[1][1]) ~= "userdata" and combat.SkillNumbetTime[1][1]~=0) then
for i = 1, #combat.SkillNumbetTime do
if count ~=1 then
if combat.SkillNumbetTime and combat.SkillNumbetTime[1] and (type(combat.SkillNumbetTime[1][1]) ~= "userdata" and combat.SkillNumbetTime[1][1]~=0) then
for i = 1, #combat.SkillNumbetTime do
self:DelayFunc(combat.SkillNumbetTime[i][2]/1000, function()
local fd = dmg - d *(count - 1)
self:OnceDamaged(atkRole, fd, bCrit, finalDmg, damageType, dotType, skill)
-- 被伤害卡牌表现
self:DOHitEffect(continue)
end)
end
-- 多段伤害
end)
end
end
-- 多段伤害
-- 后续伤害延迟打出
-- self:LoopFunc(space, count - 1, function()
-- self:OnceDamaged(atkRole, d, bCrit, finalDmg, damageType, dotType, skill)
@ -728,12 +728,13 @@ function PlayerView:OnDamaged(atkRole, dmg, bCrit, finalDmg, damageType, dotType
-- self:OnceDamaged(atkRole, fd, bCrit, finalDmg, damageType, dotType, skill)
-- -- 被伤害卡牌表现
-- self:DOHitEffect(continue)
else
self:DelayFunc(delay/1000, function()
self:OnceDamaged(atkRole, dmg, bCrit, finalDmg, damageType, dotType, skill)
self:DelayFunc(delay/1000, function()
self:OnceDamaged(atkRole, dmg, bCrit, finalDmg, damageType, dotType, skill)
-- 被伤害卡牌表现
self:DOHitEffect()
end)
self:DOHitEffect()
end)
end
-- 播放特效