【称号坐骑时装】部分资源提交

dev_chengFeng
zhangqiang 2021-03-24 16:31:14 +08:00
parent 1e2db6040e
commit 4939c4da92
38 changed files with 1126 additions and 474 deletions

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--时装
local SettingPlayerSkin = quick_class("SettingPlayerSkin")
local this = SettingPlayerSkin
local playerSkinConFig --= ConfigManager.GetAllConfigsDataByKey(ConfigName.ItemConfig, "ItemType", ItemType.Skin)
local proList = {}
local skinList = {}
local curSkinId = 0
local curSkinItemConFig = {}--ItemConfig
local curSkinConFig = {}--PlayerAppearance
local parentGo = nil
local skinLive
local skinLiveStr
local playerLiveView--view
local posAddIndex = 0
local posJianIndex = 0
local curIndex = 0
local curDataIndex = 0
local isLicckBtn = false
-- local playerSkinConFig --= ConfigManager.GetAllConfigsDataByKey(ConfigName.ItemConfig, "ItemType", ItemType.Skin)
-- local proList = {}
-- local skinList = {}
-- local curSkinId = 0
-- local curSkinItemConFig = {}--ItemConfig
-- local curSkinConFig = {}--PlayerAppearance
-- local parentGo = nil
-- local skinLive
-- local skinLiveStr
-- local playerLiveView--view
-- local posAddIndex = 0
-- local posJianIndex = 0
-- local curIndex = 0
-- local curDataIndex = 0
-- local isLicckBtn = false
function SettingPlayerSkin:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
@ -25,30 +25,30 @@ end
--初始化组件(用于子类重写)
function SettingPlayerSkin:InitComponent(gameObject)
parentGo = gameObject
this.live2dRootParent = Util.GetGameObject(gameObject, "live2dRootParent")
this.live2dRootParent2 = Util.GetGameObject(gameObject, "live2dRootParent2")
this.name = Util.GetGameObject(gameObject, "name/Text"):GetComponent("Text")
this.getInfo = Util.GetGameObject(gameObject, "skinProInfo/getInfo"):GetComponent("Text")
this.proListParent = Util.GetGameObject(gameObject, "skinProInfo/pro")
proList = {}
for i = 1, 3 do
proList[i] = Util.GetGameObject(gameObject, "skinProInfo/pro/pro ("..i..")")
end
-- parentGo = gameObject
-- this.live2dRootParent = Util.GetGameObject(gameObject, "live2dRootParent")
-- this.live2dRootParent2 = Util.GetGameObject(gameObject, "live2dRootParent2")
-- this.name = Util.GetGameObject(gameObject, "name/Text"):GetComponent("Text")
-- this.getInfo = Util.GetGameObject(gameObject, "skinProInfo/getInfo"):GetComponent("Text")
-- this.proListParent = Util.GetGameObject(gameObject, "skinProInfo/pro")
-- proList = {}
-- for i = 1, 3 do
-- proList[i] = Util.GetGameObject(gameObject, "skinProInfo/pro/pro ("..i..")")
-- end
this.setImage = Util.GetGameObject(gameObject, "setImage")
this.grid = Util.GetGameObject(gameObject, "rect/grid")
skinList = {}
--for i = 1, 5 do
-- skinList[i] = Util.GetGameObject(gameObject, "rect/grid/itemPre ("..i..")")
--end
this.goToBtn = Util.GetGameObject(gameObject, "goToBtn")
this.goToBtnText = Util.GetGameObject(gameObject, "goToBtn/Text"):GetComponent("Text")
this.Info = Util.GetGameObject(gameObject, "skinProInfo/Info"):GetComponent("Text")
-- this.setImage = Util.GetGameObject(gameObject, "setImage")
-- this.grid = Util.GetGameObject(gameObject, "rect/grid")
-- skinList = {}
-- --for i = 1, 5 do
-- -- skinList[i] = Util.GetGameObject(gameObject, "rect/grid/itemPre ("..i..")")
-- --end
-- this.goToBtn = Util.GetGameObject(gameObject, "goToBtn")
-- this.goToBtnText = Util.GetGameObject(gameObject, "goToBtn/Text"):GetComponent("Text")
-- this.Info = Util.GetGameObject(gameObject, "skinProInfo/Info"):GetComponent("Text")
this.rightBtn = Util.GetGameObject(gameObject, "rightBtn")
this.leftBtn = Util.GetGameObject(gameObject, "leftBtn")
this.itemPre = Util.GetGameObject(self.gameObject, "itemPre")
-- this.rightBtn = Util.GetGameObject(gameObject, "rightBtn")
-- this.leftBtn = Util.GetGameObject(gameObject, "leftBtn")
-- this.itemPre = Util.GetGameObject(self.gameObject, "itemPre")
end
--绑定事件(用于子类重写)
@ -57,46 +57,46 @@ function SettingPlayerSkin:BindEvent()
--Util.AddClick(this.cdKey, function()
-- UIManager.OpenPanel(UIName.CDKeyExchangePanel)
--end)
Util.AddOnceClick(this.rightBtn, function()
if not isLicckBtn then
isLicckBtn = true
curIndex = curIndex - 1
curDataIndex = curDataIndex + 1
this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.3, false):OnComplete(function ()
Log("移动完成")
if curDataIndex > #playerSkinConFig then
curDataIndex = 1
end
this.OnShowCurSkinProData(playerSkinConFig[curDataIndex].Id)
local curGo = this.grid.transform:GetChild(0).transform
curGo.transform:SetAsLastSibling()
posAddIndex = posAddIndex + 1
posJianIndex = posJianIndex + 1
curGo.transform.localPosition=Vector3.New(posAddIndex*440,0,0)
isLicckBtn = false
end):SetEase(Ease.Linear)
end
end)
Util.AddOnceClick(this.leftBtn, function()
if not isLicckBtn then
isLicckBtn = true
curIndex = curIndex + 1
curDataIndex = curDataIndex - 1
this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.3, false):OnComplete(function ()
Log("移动完成")
if curDataIndex < 1 then
curDataIndex = #playerSkinConFig
end
this.OnShowCurSkinProData(playerSkinConFig[curDataIndex].Id)
posAddIndex = posAddIndex - 1
posJianIndex = posJianIndex - 1
local curGo = this.grid.transform:GetChild(#playerSkinConFig - 1).transform
curGo.transform:SetAsFirstSibling()
curGo.transform.localPosition=Vector3.New(posJianIndex*440,0,0)
isLicckBtn = false
end):SetEase(Ease.Linear)
end
end)
-- Util.AddOnceClick(this.rightBtn, function()
-- if not isLicckBtn then
-- isLicckBtn = true
-- curIndex = curIndex - 1
-- curDataIndex = curDataIndex + 1
-- this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.3, false):OnComplete(function ()
-- Log("移动完成")
-- if curDataIndex > #playerSkinConFig then
-- curDataIndex = 1
-- end
-- this.OnShowCurSkinProData(playerSkinConFig[curDataIndex].Id)
-- local curGo = this.grid.transform:GetChild(0).transform
-- curGo.transform:SetAsLastSibling()
-- posAddIndex = posAddIndex + 1
-- posJianIndex = posJianIndex + 1
-- curGo.transform.localPosition=Vector3.New(posAddIndex*440,0,0)
-- isLicckBtn = false
-- end):SetEase(Ease.Linear)
-- end
-- end)
-- Util.AddOnceClick(this.leftBtn, function()
-- if not isLicckBtn then
-- isLicckBtn = true
-- curIndex = curIndex + 1
-- curDataIndex = curDataIndex - 1
-- this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.3, false):OnComplete(function ()
-- Log("移动完成")
-- if curDataIndex < 1 then
-- curDataIndex = #playerSkinConFig
-- end
-- this.OnShowCurSkinProData(playerSkinConFig[curDataIndex].Id)
-- posAddIndex = posAddIndex - 1
-- posJianIndex = posJianIndex - 1
-- local curGo = this.grid.transform:GetChild(#playerSkinConFig - 1).transform
-- curGo.transform:SetAsFirstSibling()
-- curGo.transform.localPosition=Vector3.New(posJianIndex*440,0,0)
-- isLicckBtn = false
-- end):SetEase(Ease.Linear)
-- end
-- end)
end
--添加事件监听(用于子类重写)
@ -306,22 +306,22 @@ end
--界面关闭时调用(用于子类重写)
function SettingPlayerSkin:OnClose()
parentGo = nil
if skinLive then
poolManager:UnLoadLive(skinLiveStr, skinLive, PoolManager.AssetType.GameObject)
skinLive = nil
end
Util.ClearChild(this.grid.transform)
skinList = {}
-- parentGo = nil
-- if skinLive then
-- poolManager:UnLoadLive(skinLiveStr, skinLive, PoolManager.AssetType.GameObject)
-- skinLive = nil
-- end
-- Util.ClearChild(this.grid.transform)
-- skinList = {}
end
--界面销毁时调用(用于子类重写)
function SettingPlayerSkin:OnDestroy()
if playerLiveView then
SubUIManager.Close(playerLiveView)
playerLiveView = nil
end
-- if playerLiveView then
-- SubUIManager.Close(playerLiveView)
-- playerLiveView = nil
-- end
end
return SettingPlayerSkin