diff --git a/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua b/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua index dce72fd0de..1481e1febe 100644 --- a/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua @@ -759,15 +759,18 @@ function this.SetBottomBarIsActive() elseif i == 6 then--为魂印定开启规则 local string = ConfigData[37].Value local num = string.split(string,"#")[1] - tabs1[i]:SetActive(PlayerManager.level >= tonumber(num)) + --tabs1[i]:SetActive(PlayerManager.level >= tonumber(num)) + tabs1[i]:SetActive(false) elseif i == 8 then--为聚灵定开启规则 - tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul)) + --tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.TailsmanSoul)) + tabs1[i]:SetActive(false) elseif i == 9 then--命格 tabs1[i]:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Gem)) elseif i == 10 then --神印 tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodPrint)) elseif i == 11 then --变身 - tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Incarnation)) + --tabs1[i]:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.Incarnation)) + tabs1[i]:SetActive(false) end if tabs1[i].activeInHierarchy then num = num + 1