【优化】移除点将台界面的进入动画

dev_chengFeng
jiaoyangna 2020-12-23 15:06:56 +08:00
parent 47cc019082
commit 4a6d8d0561
2 changed files with 12 additions and 17 deletions

View File

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m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 1080, y: -1557.15}
m_AnchoredPosition: {x: 540, y: -597.15}
m_SizeDelta: {x: 1010, y: 362}
m_Pivot: {x: 0.5, y: 0.5}
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View File

@ -11,7 +11,6 @@ local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local lotterySetting=ConfigManager.GetConfig(ConfigName.LotterySetting)
local privilegeConfig=ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
local orginLayer = 0
local isPlayAnim = true
--抽卡类型
local rType={
@ -106,7 +105,6 @@ function RecruitPanel:OnSortingOrderChange()
end
function RecruitPanel:OnShow(...)
isPlayAnim = true
this.upView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Recruit })
this.UpdatePanelData()
@ -146,7 +144,6 @@ function this.UpdatePanelData()
o.name="Pre"..i
preList[i]=o
end
preList[i]:SetActive(false)
local bg=Util.GetGameObject(preList[i],"Bg"):GetComponent("Image")
local time=Util.GetGameObject(preList[i],"Time"):GetComponent("Text")
@ -243,8 +240,6 @@ function this.UpdatePanelData()
end
end
SecTorPlayAnim(preList)
this.TimeCountDown()
local num=BagManager.GetItemCountById(lotterySetting[RecruitType.RecruitBox].CostItem[1][1])
RecruitManager.isCanOpenBox=num>=lotterySetting[RecruitType.RecruitBox].CostItem[1][2]