【山河社稷图】入口 + 特权修改
parent
db3b58ea8e
commit
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@ -3867,7 +3867,7 @@ MonoBehaviour:
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@ -3942,7 +3942,7 @@ MonoBehaviour:
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CanvasRenderer:
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@ -52092,10 +52092,10 @@ RectTransform:
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m_SizeDelta: {x: 450, y: 50}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -53848,6 +53848,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -29,6 +29,7 @@ function VipPanelV2:InitComponent()
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if not this.playerInfoView then
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this.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, this.transform)
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this.playerInfoView:SetPrivilegeShow(true)
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end
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-- this.BtView = SubUIManager.Open(SubUIConfig.BtView, self.transform)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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@ -84,6 +85,7 @@ function VipPanelV2:InitComponent()
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end
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self.allRewardItemParent = Util.GetGameObject(self.transform, "frame/topPart/stateRoot/rewardGird")
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self.getReawardBtn = Util.GetGameObject(self.transform, "frame/topPart/stateRoot/getReawardBtn")
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self.getReawardBtnRedPoint = Util.GetGameObject(self.transform, "frame/topPart/stateRoot/getReawardBtn/redPoint")
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self.getReawardBtnText = Util.GetGameObject(self.transform, "frame/topPart/stateRoot/getReawardBtn/Text"):GetComponent("Text")
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end
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@ -543,12 +545,14 @@ end
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function VipPanelV2:ShowRewardInfo(level)
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local state = VipManager.GetLevleRewardDatas(level)--0 未领取 1 已领取
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local vipCurLevel = VipManager.GetVipLevel()
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self.getReawardBtnRedPoint:SetActive(false)
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if state == 0 then
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self.getReawardBtnText.text = Language[10018]
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Util.SetGray(self.getReawardBtn, true)
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elseif state == 1 then
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self.getReawardBtnText.text = Language[10018]
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Util.SetGray(self.getReawardBtn, false)
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self.getReawardBtnRedPoint:SetActive(true)
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elseif state == 2 then
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self.getReawardBtnText.text = Language[10101]
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Util.SetGray(self.getReawardBtn, false)
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@ -582,6 +586,7 @@ function VipPanelV2:OnGetReawardBtnClicked(level)
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VipManager.SetLevleRewardDatas(level,2)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
|
||||
VipPanelV2:ShowRewardInfo(level)
|
||||
CheckRedPointStatus(RedPointType.VipPrivilege)
|
||||
end)
|
||||
end)
|
||||
elseif state == 2 then
|
||||
|
|
Loading…
Reference in New Issue