修改预设titilebg
parent
64fb5c4140
commit
4ab52a68c5
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@ -6225,7 +6225,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 155.3, y: 0}
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m_SizeDelta: {x: 0, y: 100.75}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2932693287766199764
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@ -6586,8 +6586,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -149.8, y: 643.4}
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m_SizeDelta: {x: 750, y: 71}
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m_AnchoredPosition: {x: -77.32507, y: 649.49}
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m_SizeDelta: {x: 929.94, y: 83.19}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2456284832218853865
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CanvasRenderer:
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@ -6618,7 +6618,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 895edaf5020aff14bb6181683b0ba980, type: 3}
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m_Type: 0
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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@ -3156,8 +3156,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -120, y: 305}
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m_SizeDelta: {x: 750, y: 71}
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m_AnchoredPosition: {x: -60.8, y: 308.02}
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m_SizeDelta: {x: 901.1, y: 77}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2077671653931858611
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CanvasRenderer:
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@ -3188,7 +3188,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 895edaf5020aff14bb6181683b0ba980, type: 3}
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m_Type: 0
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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@ -13,25 +13,25 @@ local mirrors = {
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id = Language[10331], --人杰
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bg = "LZH175",
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tip = string.format("<color=#E5DDBF>%s</color>", GetLanguageStrById(specialConfig[71].Value)),
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name="海军宝藏"
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name="灼烧宝藏"
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},
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[2] = {
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id = Language[10332], --佛禅
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bg = "LZH62",
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tip = string.format("<color=#FFE3C2>%s</color>", GetLanguageStrById(specialConfig[74].Value)),
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name="海贼宝藏"
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name="爆伤宝藏"
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},
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[3] = {
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id = Language[10333], --妖灵
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bg = "LZH377",
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tip = string.format("<color=#F3DBD5>%s</color>", GetLanguageStrById(specialConfig[73].Value)),
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name="四皇宝藏"
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name="永动宝藏"
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},
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[4] = {
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id = Language[10334], --道玄
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bg = "LZS338",
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tip = string.format("<color=#FFD09D>%s</color>", GetLanguageStrById(specialConfig[72].Value)),
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name="强者宝藏"
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name="控怒宝藏"
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}
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}
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local curType = 0
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@ -74,7 +74,7 @@ function RoleGetInfoPopup:InitComponent()
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this.talismanBtn=Util.GetGameObject(self.transform,"RoleInfo/Panel/Other/TalismanBtn")
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-- this.talismanFrame=Util.GetGameObject(self.transform,"RoleInfo/Panel/Other/TalismanBtn"):GetComponent("Image")
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this.talismanIcon=Util.GetGameObject(self.transform,"RoleInfo/Panel/Other/TalismanBtn/Icon"):GetComponent("Image")
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Util.GetGameObject(self.transform,"RoleInfo/Panel/Other/TalismanBtn/Text"):GetComponent("Text").text="生命卡"
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Util.GetGameObject(self.transform,"RoleInfo/Panel/Other/TalismanBtn/Text"):GetComponent("Text").text="意念"
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this.talentBtn=Util.GetGameObject(self.transform,"RoleInfo/Panel/Other/talentBtn")
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this.talentProgress=Util.GetGameObject(self.transform,"RoleInfo/Panel/Other/talentBtn/progress"):GetComponent("Text")
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