diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosInfoPanel.lua index 42aba31f4a..46430a6ce6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosInfoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosInfoPanel.lua @@ -193,15 +193,15 @@ function this.RefreshGuildNameAndServerName() if value.serverName and value.serverName ~= "" then guildServer = value.serverName end - this.curGuildName.text=guildName~="" and guildName or Language[10086] --设置公会名称 没有占据显示无 - this.curGuildserverName.text = guildServer or "" - if not guildServer or guildServer == "" then - this.curGuildserverName.gameObject:SetActive(false) - else - this.curGuildserverName.gameObject:SetActive(true) - end end end + this.curGuildName.text=guildName~="" and guildName or Language[10086] --设置公会名称 没有占据显示无 + this.curGuildserverName.text = guildServer or "" + if not guildServer or guildServer == "" then + this.curGuildserverName.gameObject:SetActive(false) + else + this.curGuildserverName.gameObject:SetActive(true) + end end --设置敌人编队