【登陆界面】
parent
b797a12a87
commit
4ac7dd8159
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@ -43,4 +43,23 @@ function PackageManager.GetLoadingList()
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local list = string.split(this.config.LoadingImgList, "#")
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return list
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end
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end
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function PackageManager.SetVideo(obj,Image)
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local video = obj:GetComponent("VideoPlayer")
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if this.config.VideoName then
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Image:SetActive(true)
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Log("加载视频:"..tostring(this.config.VideoName))
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video.clip = resMgr:LoadAsset(this.config.VideoName)
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video:Play()
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else
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LogError("包名:"..tostring(this.config.PackageName).."登录视频为空!")
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Image:SetActive(false)
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video:Pause()
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end
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end
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function PackageManager.UnloadVideo()
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Log("卸载视频:"..tostring(this.config.VideoName))
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resMgr:LoadAsset(this.config.VideoName)
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end
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@ -3,7 +3,6 @@
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LoginPanel = Inherit(BasePanel)
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local this = LoginPanel
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this.LoginWay = { Account = 0, WeChat = 1 }
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local PackagerConfig = ConfigManager.GetConfig(ConfigName.PackageConfig)
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SERVER_VERSION = tonumber(ServerConfigManager.GetSettingValue(ServerConfigManager.SettingConfig.ServerVersion) or 0)
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local ServerVersion = SERVER_VERSION
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@ -72,7 +71,8 @@ function this:InitComponent()
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this.healthTip = Util.GetGameObject(this.gameObject, "healthTip")
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this.healthTip:SetActive(IS_SHOW_HEALTH_TIP)
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this.video = Util.GetGameObject(this.gameObject, "bg/GameObject"):GetComponent("VideoPlayer")
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this.video = Util.GetGameObject(this.gameObject, "bg/GameObject")
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this.rawImage = Util.GetGameObject(this.gameObject, "bg/RawImage")
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end
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--绑定事件(用于子类重写)
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@ -195,19 +195,8 @@ end
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--界面打开时调用(用于子类重写)
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function this:OnOpen(...)
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for _, config in ConfigPairs(PackagerConfig) do
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if config.PackageName == PackageManager.PackageName then
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if not config.VideoName or config.VideoName == "" then
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LogError("包名:"..tostring(config.PackageName).."登录视频为空!")
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else
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Log("加载视频:"..tostring(config.VideoName))
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this.VideoName = config.VideoName
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this.video.clip = resMgr:LoadAsset(config.VideoName)
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this.video:Play()
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end
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break
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end
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end
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--设置背景
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PackageManager.SetVideo(this.video,this.rawImage)
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if AppConst.Code ~= "" then
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MsgPanel.ShowOne(GetLanguageStrById(AppConst.Code))
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AppConst.Code = ""
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@ -282,7 +271,7 @@ end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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this.spLoader:Destroy()
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resMgr:UnLoadAsset(this.VideoName)
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PackageManager.UnloadVideo()
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end
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this.isWaiting = false
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