tcx_xiyou_yueNan
zhangjiannan 2026-09-19 19:58:40 +08:00
parent 43ec607c90
commit 4b6f92a880
3 changed files with 4 additions and 3 deletions

View File

@ -300,7 +300,7 @@ end
function this.SingleDataShow(go, data)
local singledata = GodsWaySingleSingleWave:New(go)
--go:GetComponent("RectTransform").sizeDelta=Vector2.New(screenwidth,380)
singledata:InitComponent(go, data, curType)
singledata:InitComponent(go, data, curType,self.sortingOrder +1 )
singledata:OnOpen()
return singledata
end

View File

@ -11,7 +11,7 @@ end
local curType = 0
--初始化组件(用于子类重写)
function GodsWaySingleSingleWave:InitComponent(go, _data, _curType)
function GodsWaySingleSingleWave:InitComponent(go, _data, _curType,sortingOrder)
self.spLoader = SpriteLoader.New()
curType = _curType
self.wave = Util.GetGameObject(go, "bg/leftLayout/num"):GetComponent("Text")
@ -41,6 +41,7 @@ function GodsWaySingleSingleWave:InitComponent(go, _data, _curType)
local temp = self:NewItemView(SubUIConfig.ItemView, self.rewardGrid.transform:GetChild(i - 1).gameObject)
table.insert(self.rewardList, temp)
end
Util.AddParticleSortLayer(Util.GetGameObject(go, "Image"), sortingOrder)
end
local teamIds = {

View File

@ -497,7 +497,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
end)
elseif _itemData.itemType == ItemType.GodWeapon then
Util.AddOnceClick(self.frameBtn, function()
UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, true, _itemData.backData)
UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false, _itemData.configData.Id)
end)
elseif _itemData.ItemType == ItemType.Incarnation then --化身卡
self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[_itemData.backData.itemId]