tcx_xiyou_yueNan
parent
43ec607c90
commit
4b6f92a880
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@ -300,7 +300,7 @@ end
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function this.SingleDataShow(go, data)
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local singledata = GodsWaySingleSingleWave:New(go)
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--go:GetComponent("RectTransform").sizeDelta=Vector2.New(screenwidth,380)
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singledata:InitComponent(go, data, curType)
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singledata:InitComponent(go, data, curType,self.sortingOrder +1 )
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singledata:OnOpen()
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return singledata
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end
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@ -11,7 +11,7 @@ end
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local curType = 0
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--初始化组件(用于子类重写)
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function GodsWaySingleSingleWave:InitComponent(go, _data, _curType)
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function GodsWaySingleSingleWave:InitComponent(go, _data, _curType,sortingOrder)
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self.spLoader = SpriteLoader.New()
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curType = _curType
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self.wave = Util.GetGameObject(go, "bg/leftLayout/num"):GetComponent("Text")
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@ -41,6 +41,7 @@ function GodsWaySingleSingleWave:InitComponent(go, _data, _curType)
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local temp = self:NewItemView(SubUIConfig.ItemView, self.rewardGrid.transform:GetChild(i - 1).gameObject)
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table.insert(self.rewardList, temp)
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end
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Util.AddParticleSortLayer(Util.GetGameObject(go, "Image"), sortingOrder)
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end
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local teamIds = {
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@ -497,7 +497,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
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end)
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elseif _itemData.itemType == ItemType.GodWeapon then
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, true, _itemData.backData)
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UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false, _itemData.configData.Id)
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end)
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elseif _itemData.ItemType == ItemType.Incarnation then --化身卡
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[_itemData.backData.itemId]
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