【ID1009622】

【优化】主题活动中的珍奇宝阁、限时商市页面转移
dev_chengFeng
jiaoyangna 2021-07-06 11:17:49 +08:00
parent d29613e32a
commit 4ba69227f5
14 changed files with 1033 additions and 1502 deletions

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View File

@ -29,6 +29,8 @@ function QianKunBox:InitComponent()
self.rightUp = Util.GetGameObject(self.gameObject,"rightUp")
self.btnReward = Util.GetGameObject(self.rightUp,"reward")
self.btnStore = Util.GetGameObject(self.rightUp,"store")
self.zhenqibaogeBtn = Util.GetGameObject(self.rightUp,"zhenqibaogeBtn")
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh")
self.btns = {}
for i = 1 , 2 do
self.btns[i] = {}
@ -55,6 +57,9 @@ end
--绑定事件(用于子类重写)
function QianKunBox:BindEvent()
Util.AddOnceClick(self.zhenqibaogeBtn, function()
JumpManager.GoJump(40011)
end)
Util.AddOnceClick(self.btnHelp, function()
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
end)

View File

@ -47,7 +47,8 @@ function SheJiDaDian:InitComponent()
self.rightUp = Util.GetGameObject(self.gameObject,"rightUp")
self.btnStore = Util.GetGameObject(self.rightUp,"store")
self.btnRewardList = Util.GetGameObject(self.rightUp,"reward")
self.zhenqibaogeBtn = Util.GetGameObject(self.rightUp,"zhenqibaogeBtn")
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh")
--center
self.centerTime = Util.GetGameObject(self.gameObject,"center/time/num"):GetComponent("Text")
self.btnGet = Util.GetGameObject(self.gameObject,"center/btnGet")
@ -82,6 +83,8 @@ function SheJiDaDian:InitComponent()
self.itemData[i].trigger.onPointerDown = self.itemData[i].trigger.onPointerDown + self.itemData[i].OnPointerDo
self.itemData[i].trigger.onPointerUp = self.itemData[i].trigger.onPointerUp + self.itemData[i].OnPointerUp
end
end
function SheJiDaDian:OnPointerUp(Pointgo,data)--抬起
if PlayerManager.level < 50 or PlayerManager.familyId == 0 then
@ -114,6 +117,9 @@ end
--绑定事件(用于子类重写)
function SheJiDaDian:BindEvent()
Util.AddOnceClick(self.zhenqibaogeBtn, function()
JumpManager.GoJump(40011)
end)
Util.AddOnceClick(self.btnHelp,function()
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
end)

View File

@ -74,6 +74,16 @@ function TimeLimitUpHero:InitComponent()
self.changeImg=Util.GetGameObject(self.gameObject,"btn_hero/InfoImg"):GetComponent("Image")
self.changeImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_icondi_ghwj_zh")
self.gailvImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_gailv")
self.xianshishangshiBtn = Util.GetGameObject(self.gameObject,"btngroup/xianshishangshiBtn")
self.xianshishangshiBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_xianshishangshi_zh")
end
--绑定事件(用于子类重写)
function TimeLimitUpHero:BindEvent()
Util.AddOnceClick(self.xianshishangshiBtn, function()
JumpManager.GoJump(40014)
end)
Util.AddClick(self.btn_hero.gameObject, function()
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.ChooseUpHero,self.actId,curHeroId)
end)
@ -81,11 +91,6 @@ function TimeLimitUpHero:InitComponent()
local SkeletonGraphic = heroLiveObj:GetComponent("SkeletonGraphic")
SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
end)
end
--绑定事件(用于子类重写)
function TimeLimitUpHero:BindEvent()
Util.AddOnceClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup,Setting.QAId,self.helpPosition.x,self.helpPosition.y)
end)

View File

@ -42,6 +42,8 @@ function XiangYaoDuoBao:InitComponent()
self.helpBtn = Util.GetGameObject(self.gameObject,"help")
self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
self.detailBtn = Util.GetGameObject(self.gameObject,"rightUp/detailBtn")
self.xianshishangshiBtn = Util.GetGameObject(self.gameObject,"rightUp/xianshishangshiBtn")
self.xianshishangshiBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_xianshishangshi_zh")
self.btn = Util.GetGameObject(self.gameObject,"Btn")
self.upper=Util.GetGameObject(self.gameObject,"time/times"):GetComponent("Text") ---召唤上限
@ -64,7 +66,9 @@ function XiangYaoDuoBao:InitComponent()
end
function XiangYaoDuoBao:BindEvent()
Util.AddOnceClick(self.xianshishangshiBtn, function()
JumpManager.GoJump(40014)
end)
Util.AddOnceClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XiangYaoDuoBao,self.helpPosition.x,self.helpPosition.y)
end)

View File

@ -14,7 +14,9 @@ function XinJiangLaiXi:InitComponent()
self.time = Util.GetGameObject(self.gameObject, "time/times"):GetComponent("Text")
self.money = Util.GetGameObject(self.gameObject, "money/times"):GetComponent("Text")
self.fightBtn = Util.GetGameObject(self.gameObject, "layout/fightBtn")
self.storeBtn = Util.GetGameObject(self.gameObject, "storeBtn")
self.storeBtn = Util.GetGameObject(self.gameObject, "btnGroups/storeBtn")
self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"btnGroups/zhenqibaogeBtn")
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh")
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
self.scrollItem = Util.GetGameObject(self.gameObject, "layout/scroller/grid")
@ -22,22 +24,15 @@ function XinJiangLaiXi:InitComponent()
self.tip1 = Util.GetGameObject(self.gameObject, "layout/Text1"):GetComponent("Text")
self.tip2 = Util.GetGameObject(self.gameObject, "layout/Text2"):GetComponent("Text")
self.addBtn = Util.GetGameObject(self.gameObject, "layout/addBtn")
--shop
self.tabList = Util.GetGameObject(self.mainPanel,"bg/tabbox")
self.btnBack = Util.GetGameObject(self.mainPanel,"bg/btnBack")
self.bottomBar = Util.GetGameObject(self.mainPanel,"bg/bottomBar")
-- self.shop = Util.GetGameObject(self.gameObject,"shop")
-- self.shopBack = Util.GetGameObject(self.shop,"shopBack/btnBack")
-- self.content = Util.GetGameObject(self.shop,"content")
self.allData={}
self.itemsGrid = {}--item重复利用
end
--绑定事件(用于子类重写)
function XinJiangLaiXi:BindEvent()
Util.AddOnceClick(self.zhenqibaogeBtn, function()
JumpManager.GoJump(40011)
end)
Util.AddOnceClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XinJiangLaiXi,self.helpPosition.x,self.helpPosition.y)
end)

View File

@ -28,6 +28,9 @@ function YiJingBaoKu:InitComponent()
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
self.rewardPre = Util.GetGameObject(self.gameObject, "rightUp/rewardPre")
self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"rightUp/zhenqibaogeBtn")
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh")
--mid
self.grid = Util.GetGameObject(self.gameObject, "mid/content/grid")
for i = 1, self.grid.transform.childCount do
@ -42,6 +45,9 @@ end
--绑定事件(用于子类重写)
function YiJingBaoKu:BindEvent()
Util.AddOnceClick(self.zhenqibaogeBtn, function()
JumpManager.GoJump(40011)
end)
Util.AddOnceClick(self.addBtn,function()
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.YiJingBaoKu,self.ActData,function()
self:SetFinalReward()

View File

@ -1,5 +1,5 @@
local ExChangePage = {}
local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
function ExChangePage:New(gameObject)
local b = {}
b.gameObject = gameObject
@ -41,11 +41,16 @@ function ExChangePage:InitComponent()
self.liveNode=nil
self.liveName=nil
self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"rightUp/zhenqibaogeBtn")
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh")
end
--绑定事件(用于子类重写)
function ExChangePage:BindEvent()
Util.AddOnceClick(self.zhenqibaogeBtn, function()
JumpManager.GoJump(40011)
end)
Util.AddClick(self.click, function()
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, self.heroConfig.Id, self.heroConfig.Star)
end)
@ -79,6 +84,15 @@ function ExChangePage:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
self.cursortingOrder = _sortingOrder or self.cursortingOrder
local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LimitExchange)
if id and id > 0 then
if GlobalActivity[id].ShowArt == ActivityTypeDef.DynamicAct then
self.zhenqibaogeBtn.gameObject:SetActive(true)
else
self.zhenqibaogeBtn.gameObject:SetActive(false)
end
end
self:ExChangeShow()
end
function ExChangePage:OnSortingOrderChange(_cursortingOrder)