shipei
parent
2b33e3859b
commit
4c000c6cb3
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@ -913,7 +913,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 504, y: -466.99}
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m_AnchoredPosition: {x: 504, y: -466.99005}
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m_SizeDelta: {x: 4, y: -1373.34}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &173035024539309245
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@ -1379,7 +1379,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0.0083923, y: -492.34863}
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m_AnchoredPosition: {x: 0.0083923, y: -492.3487}
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m_SizeDelta: {x: 929.85, y: -1322.6}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &173035024914206083
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@ -3829,7 +3829,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0.0083923, y: -348.4004}
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m_AnchoredPosition: {x: 0.0083923, y: -348.40045}
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m_SizeDelta: {x: 929.85, y: -1177}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6194927168383836729
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@ -9915,7 +9915,7 @@ RectTransform:
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m_GameObject: {fileID: 995251634560491521}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1.1, y: 1.1, z: 1}
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m_Children:
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- {fileID: 1068230877970663819}
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- {fileID: 5199556423600505248}
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@ -12032,7 +12032,7 @@ RectTransform:
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m_GameObject: {fileID: 1971588861962642612}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1.1, y: 1.1, z: 1}
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m_Children:
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- {fileID: 7328945178204686472}
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- {fileID: 1368575800441111279}
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@ -14977,7 +14977,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0.0083923, y: -408}
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m_AnchoredPosition: {x: 0.0083923, y: -408.00006}
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m_SizeDelta: {x: 929.85, y: -1017.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7287690149934656752
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@ -25375,7 +25375,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 532, y: -353.13965}
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m_AnchoredPosition: {x: 532, y: -353.1397}
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m_SizeDelta: {x: 6, y: -1216.2}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1117989593625853423
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@ -27779,7 +27779,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 507.50006, y: -353.79004}
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m_AnchoredPosition: {x: 507.50006, y: -353.7901}
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m_SizeDelta: {x: 6, y: -1214.89}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &266827119730822412
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@ -36430,7 +36430,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 507.50006, y: -364}
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m_AnchoredPosition: {x: 507.50006, y: -364.00006}
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m_SizeDelta: {x: 6, y: -1065.95}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5697768870323344403
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@ -36735,7 +36735,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0.0083923, y: -348.4004}
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m_AnchoredPosition: {x: 0.0083923, y: -348.40045}
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m_SizeDelta: {x: 929.85, y: -1177}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2612244264290486243
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File diff suppressed because it is too large
Load Diff
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@ -36,7 +36,7 @@ function ExpeditionMainPanel:InitComponent()
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self.gridMaskImage = Util.GetGameObject(self.gameObject, "rect/grid/mask/Image"):GetComponent("RectTransform")
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self.bg1 = Util.GetGameObject(self.gameObject, "bg/bg (1)")
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self.bg2 = Util.GetGameObject(self.gameObject, "bg/bg (2)")
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self.backBtn = Util.GetGameObject(self.parent, "lowGO/btnBack")
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self.backBtn = Util.GetGameObject(self.gameObject, "btnBackParent/btnBack")
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self.Btn1 = Util.GetGameObject(self.parent, "lowGO/Btn1")
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self.Btn2 = Util.GetGameObject(self.parent, "lowGO/Btn2")
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self.Btn3 = Util.GetGameObject(self.parent, "lowGO/Btn3")
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@ -167,6 +167,7 @@ end
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function ExpeditionMainPanel:OnSortingOrderChange()
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self.gridMask:GetComponent("Canvas").sortingOrder = self.sortingOrder + 1
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self.parent:GetComponent("Canvas").sortingOrder = self.sortingOrder + 20
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Util.GetGameObject(self.gameObject, "btnBackParent"):GetComponent("Canvas").sortingOrder = self.sortingOrder + 21
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self.UI_Effect_ChuanSongMen_LanSeBtn:GetComponent("Canvas").sortingOrder = self.sortingOrder + 10
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self.UI_Effect_ChuanSongMen_JinSeBtn:GetComponent("Canvas").sortingOrder = self.sortingOrder + 10
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