diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index 780b2a0b2e..48514f0f24 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -679,7 +679,7 @@ function this.SetFightBtnText() this.fightLock:SetActive(false) this.fightSaoGuang:SetActive(true) -- 没在主线引导种就显示小手 - this.fightGuideEffect:SetActive(not GuideManager.IsInMainGuide()) + this.fightGuideEffect:SetActive(not GuideManager.IsInMainGuide() and not GuideManager.IsFunctionGuideExist()) local isPass = FightPointPassManager.IsCanFight(FightPointPassManager.curOpenFight) if not isCounting then if not isPass then