From 69e30f8fd0faaad444fa312b3353f10225d5b9d3 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Mon, 17 Jan 2022 11:02:33 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E5=85=B3=E5=8D=A1=E3=80=91=E5=8A=9F?= =?UTF-8?q?=E8=83=BD=E5=BC=95=E5=AF=BC=E6=97=B6=E5=85=B3=E9=97=AD=E5=B0=8F?= =?UTF-8?q?=E6=89=8B=E6=98=BE=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Fight/FightPointPassMainPanel.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua index 780b2a0b2e..48514f0f24 100644 --- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua @@ -679,7 +679,7 @@ function this.SetFightBtnText() this.fightLock:SetActive(false) this.fightSaoGuang:SetActive(true) -- 没在主线引导种就显示小手 - this.fightGuideEffect:SetActive(not GuideManager.IsInMainGuide()) + this.fightGuideEffect:SetActive(not GuideManager.IsInMainGuide() and not GuideManager.IsFunctionGuideExist()) local isPass = FightPointPassManager.IsCanFight(FightPointPassManager.curOpenFight) if not isCounting then if not isPass then