diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index 185f6ac8f5..11429f9e77 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -471,7 +471,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer) end) elseif _itemData.itemType == ItemType.GodWeapon then Util.AddOnceClick(self.frameBtn, function() - UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false, _itemData.backData.itemId) + UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false, _itemData.sId) end) elseif _itemData.ItemType == ItemType.Incarnation then--化身卡 self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[ _itemData.backData.itemId].Quantity))