From 4c362159ed9a5c4f405b438791d45a1a654c3b3d Mon Sep 17 00:00:00 2001 From: wangzhenxing <1545929779@qq.com> Date: Tue, 16 Jan 2024 18:24:49 +0800 Subject: [PATCH] =?UTF-8?q?=E7=A5=9E=E5=85=B5=E8=8E=B7=E5=8F=96=E6=98=BE?= =?UTF-8?q?=E7=A4=BA=E8=AF=A6=E6=83=85?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/View/ItemView.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index 185f6ac8f5..11429f9e77 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -471,7 +471,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer) end) elseif _itemData.itemType == ItemType.GodWeapon then Util.AddOnceClick(self.frameBtn, function() - UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false, _itemData.backData.itemId) + UIManager.OpenPanel(UIName.GodWeaponGetInfoPopup, false, _itemData.sId) end) elseif _itemData.ItemType == ItemType.Incarnation then--化身卡 self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[ _itemData.backData.itemId].Quantity))