【战力冲刺】提交

dev_chengFeng
张彪 2022-02-18 16:27:49 +08:00
parent c30ab105cc
commit 4ca27d13ad
12 changed files with 658 additions and 13 deletions

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@ -129,7 +129,14 @@ function PowerRice:Refresh(_curIndex,isTop,isAni)
elseif _curIndex == 2 then
self.text1.text = "名次"
self.text2.text = "奖励"
PowerRice:SetRewards2(isTop,isAni)
RankingManager.InitData(RANK_TYPE.POWER_RICE,function ()
local allRankData,myRankData = RankingManager.GetRankingInfo()
LogPink("myRankData.rank:"..tostring(myRankData.rank))
self.myRank = myRankData.rank
PowerRice:SetRewards2(isTop,isAni)
end,self.actData.activityId)
end
PowerRice:SetTime()
PowerRice:SetLive2D()
@ -209,6 +216,9 @@ function PowerRice:SingleDataShow2(item,data,index)
end
local reward = Util.GetGameObject(item,"reward")
local sort4Text = Util.GetGameObject(sortNumTabs[4],"TitleText"):GetComponent("Text")
local mark = Util.GetGameObject(item,"mark")
LogGreen("self.myRank:"..tostring(self.myRank))
mark:SetActive(self.myRank > 0 and self.myRank >= data.MinRank and self.myRank <= data.MaxRank)
if data.MinRank == data.MaxRank then
if data.MaxRank < 4 then

View File

@ -194,7 +194,7 @@ function this.SetRankingInfo(isTop, isAnim)
elseif sData.rankType==RANK_TYPE.WORLDARENA then
--rankingData.crossScore
dData = {rankInfo = {param1 = myRankData.param1},force = myRankData.param1,crossScore=myRankData.param2}
elseif sData.rankType == RANK_TYPE.FORCE_CURR_RANK or sData.rankType == RANK_TYPE.JUMPSERVER_FORCE_CURR_RANK then--战力排行
elseif sData.rankType == RANK_TYPE.FORCE_CURR_RANK or sData.rankType == RANK_TYPE.JUMPSERVER_FORCE_CURR_RANK or sData.rankType == RANK_TYPE.POWER_RICE then--战力排行
dData = {rankInfo = {param1 = myRankData.param1},force = myRankData.param1}
elseif sData.rankType == RANK_TYPE.GUILD_FORCE_RANK or sData.rankType == RANK_TYPE.JUMPSERVER_GUILD_FORCE_RANK then--公会战力
@ -223,16 +223,16 @@ function this.SetRankingInfo(isTop, isAnim)
elseif sData.rankType == RANK_TYPE.JUMPSERVER_HIGHTLADDER then--跨服天梯
dData = { rankInfo = {param1 = myRankData.param1},
force = myRankData.param1,}
force = myRankData.param1,}
elseif sData.rankType == RANK_TYPE.QIJIESHILIAN_RANK then--七界试炼
dData = { rankInfo = {param1 = myRankData.param1},
force = myRankData.param1,}
force = myRankData.param1,}
elseif sData.rankType == RANK_TYPE.LINGMAIMIJING_RANK then--灵脉秘境
dData = { rankInfo = {param1 = myRankData.param1},
force = myRankData.param1,}
force = myRankData.param1,}
elseif sData.rankType == RANK_TYPE.PERSON_CHALLENGE then--跨服天梯
dData = { rankInfo = {param1 = myRankData.param1},
force = myRankData.param1,}
force = myRankData.param1,}
end
this.SetInfoShow(this.infoGo,dData,sData.rankType)
--数据拆分
@ -467,7 +467,7 @@ function this.SetInfoShow(go,data,rankType,Value0)
end
Util.GetGameObject(go,"fight"):GetComponent("Text").text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.MainLevelConfig,data.rankInfo.param1).Name)
end
elseif rankType == RANK_TYPE.FORCE_CURR_RANK or rankType == RANK_TYPE.JUMPSERVER_FORCE_CURR_RANK then--战力排行
elseif rankType == RANK_TYPE.FORCE_CURR_RANK or rankType == RANK_TYPE.JUMPSERVER_FORCE_CURR_RANK or rankType == RANK_TYPE.POWER_RICE then--战力排行
if data.rankInfo.param1 and data.rankInfo.param1 >0 then
warPower:SetActive(true)
if Value0 then