跳过战斗修改

dev_chengFeng
wangzhenxing 2023-01-04 18:16:08 +08:00
parent 20e94b546f
commit 4ca7445e8b
2 changed files with 5 additions and 4 deletions

View File

@ -264,8 +264,8 @@ function this:OnOpen(_fightData, _fightType, _endFunc, _guideType,isChangeBGM)
fightType = _fightType --判定战斗类型
isBack = _fightType == BATTLE_TYPE.BACK --判定是否是战斗回放
hadCounted = 0
--
if _fightType ~= BATTLE_TYPE.BACK and _fightType ~= BATTLE_TYPE.BACK_BATTLE and PlayerPrefs.GetInt(PlayerManager.uid.."isJumpFight")==1 then
-- _fightType ~= BATTLE_TYPE.BACK and _fightType ~= BATTLE_TYPE.BACK_BATTLE
if _fightType==BATTLE_TYPE.STORY_FIGHT and PlayerPrefs.GetInt(PlayerManager.uid.."isJumpFight")==1 then
local record = {
fightData = _fightData.fightData,
@ -282,7 +282,7 @@ function this:OnOpen(_fightData, _fightType, _endFunc, _guideType,isChangeBGM)
return
end
this.curRound = 1
-- LogPink(fightType)
LogPink(fightType)
if _fightData.bg then
this.BG:GetComponent("Image").sprite = this.spLoader:LoadSprite(_fightData.bg)
else

View File

@ -179,7 +179,7 @@ function this:InitComponent()
this.fightlevelconditionBar = Util.GetGameObject(self.transform, "FightLevelConditionBar")
this.fightlevelconditionBar:SetActive(false)
this.jumpFightObj=Util.GetGameObject(self.transform, "jumpFight")
this.jumpFightObj:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.FightJump))
this.jumpFightBtn=Util.GetGameObject(self.transform, "jumpFight/btn")
this.jumpFightGou=Util.GetGameObject(self.transform, "jumpFight/Image")
end
@ -261,6 +261,7 @@ end
function this:OnOpen(_panelType,...)
Log("panelType:".._panelType)
panelType = _panelType
this.jumpFightObj:SetActive(CheckFunctionOpen(FUNCTION_OPEN_TYPE.FightJump) and panelType==FORMATION_TYPE.STORY)
if panelType == FORMATION_TYPE.EXPEDITION or panelType == FORMATION_TYPE.CARBON then
for k,v in pairs(bgListGo) do
v:GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinkapaifan")