【灵兽系统】 bug 需同步
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c206f6487e
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4cb30990e1
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@ -2568,7 +2568,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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@ -523,7 +523,7 @@ end
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--上阵灵兽升星红点2
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--上阵灵兽升星红点2
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function this.GetSinglePokemonUpStarRedPoint(curPokemonData)
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function this.GetSinglePokemonUpStarRedPoint(curPokemonData)
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if curPokemonData and curPokemonData.star < spiritAnimal[curPokemonData.id].MaxStar then
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if curPokemonData and curPokemonData.star < spiritAnimal[curPokemonData.id].MaxStar then
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local curUpStarConfig = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.SpiritAnimalStar,"Quality", spiritAnimal[curPokemonData.id].Quality, "Star", curPokemonData.star + 1)
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local curUpStarConfig = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.SpiritAnimalStar,"Quality", spiritAnimal[curPokemonData.id].Quality, "Star", curPokemonData.star)
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if curUpStarConfig then
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if curUpStarConfig then
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local upStarMaterialsData = {{curPokemonData.id,curUpStarConfig.ConsumeItemNum}}
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local upStarMaterialsData = {{curPokemonData.id,curUpStarConfig.ConsumeItemNum}}
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for j = 1, #curUpStarConfig.ConsumeRes do
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for j = 1, #curUpStarConfig.ConsumeRes do
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@ -165,7 +165,7 @@ function RewardItemSingleShowPopup:OnShow()
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this.armorLanTuNum:GetComponent("Text").text = Language[11595] .. BagManager.GetItemCountById(itemSid)
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this.armorLanTuNum:GetComponent("Text").text = Language[11595] .. BagManager.GetItemCountById(itemSid)
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this.armorInfo.text = string.gsub(itemConfigData.ItemDescribe, "\\n", "")
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this.armorInfo.text = string.gsub(itemConfigData.ItemDescribe, "\\n", "")
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this.frameMask:SetActive(false)
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this.frameMask:SetActive(false)
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if itemConfigData.ItemType == 2 then
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if itemConfigData.ItemType == 2 or itemConfigData.ItemType == 22 then
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this.frameMask:SetActive(true)
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this.frameMask:SetActive(true)
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this.frameMask:GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfigData.Quantity))
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this.frameMask:GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfigData.Quantity))
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local propertyName=itemConfig[itemConfigData.Id].PropertyName
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local propertyName=itemConfig[itemConfigData.Id].PropertyName
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