Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev

dev_chengFeng
ZhangBiao 2021-11-04 19:10:24 +08:00
commit 4cb826b9e5
6 changed files with 19 additions and 19 deletions

View File

@ -2415,9 +2415,9 @@ RectTransform:
m_Father: {fileID: 6861030463589856289}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -536.9, y: 50.1}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 50.1}
m_SizeDelta: {x: 806.3, y: 100.2}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &3105191926613661990

View File

@ -474,7 +474,7 @@ function SetHeroStars(spLoader, starGrid, star, type,_starSize,_scale,_pivot,rot
end
elseif star < 6 then
for i = 2, 24 do
if i <= star then
if i < star then
starPre.transform:GetChild(i - 1):GetComponent("Image").sprite = spLoader:LoadSprite(GetHeroStarImage[1])
starPre.transform:GetChild(i - 1):GetComponent("RectTransform").sizeDelta = starSize
if rotation then
@ -487,7 +487,7 @@ function SetHeroStars(spLoader, starGrid, star, type,_starSize,_scale,_pivot,rot
end
elseif star > 5 and star < 10 then
for i = 2, 24 do
if i <= star - 4 then
if i < star - 4 then
starPre.transform:GetChild(i - 1):GetComponent("Image").sprite = spLoader:LoadSprite(GetHeroStarImage[2])
starPre.transform:GetChild(i - 1):GetComponent("RectTransform").sizeDelta = starSize
if rotation then

View File

@ -8556,9 +8556,6 @@ local passivityList = {
return
end
if not buff.skill then
return
end
if type==BuffName.DOT then
if buff.damageType~=type2 then
return

View File

@ -5,10 +5,7 @@ function Blood:SetData(...)
-- 刷新排序等级
self.bloodValue=...
local passiveChange=function(addValue)
self.bloodValue=self.bloodValue+addValue
end
BattleLogic.Event:DispatchEvent(BattleEventName.BloodValuePassiveChange,passiveChange,self.target,self.caster,self.bloodValue)
self.sort = 4
end
@ -27,6 +24,10 @@ end
--初始化后调用一次
function Blood:OnStart()
self.target.bloodShield = self
local passiveChange=function(addValue)
self.bloodValue=self.bloodValue+addValue
end
BattleLogic.Event:DispatchEvent(BattleEventName.BloodValuePassiveChange,passiveChange,self.target,self.caster,self.bloodValue)
self.target.Event:DispatchEvent(BattleEventName.BloodValueChange,self.bloodValue/self.target:GetRoleData(RoleDataName.MaxHp),1,self.bloodValue)
end
function Blood:GetCurValue()

View File

@ -72,9 +72,11 @@ function this.GetOneKeyUpHeroList()
-- 限制数量
local upList = {}
for k, v in ipairs(tempHeros) do
if #heros < rulesNum then
table.insert(heros, v)
upList[v.dynamicId] = 1
if not upList[v.heroConfig.Id] then
if #heros < rulesNum then
table.insert(heros, v)
upList[v.heroConfig.Id] = 1
end
end
end
-- 所有英雄,按战力补位
@ -87,7 +89,7 @@ function this.GetOneKeyUpHeroList()
end
end)
for k, v in ipairs(allHeros) do
if not upList[v.dynamicId] then
if not upList[v.heroConfig.Id] then
if #heros < 6 then
table.insert(heros, v)
end

View File

@ -114,15 +114,15 @@ function WeekCardPage:SetCardShow(index, data)
itemId = config.BaseReward[1][1]
dayNum = config.BaseReward[1][2]
end
pre.dayNum.text = dayNum
pre.dayNum.text = PrintWanNum2(dayNum)
-- 当前累计奖励数量
local curNum = dayNum * data.leaveGetRewardDays or 0
pre.curNum.text = curNum
pre.curNum.text = PrintWanNum2(curNum)
pre.curNum.transform.parent.gameObject:SetActive(curNum ~= 0) -- 累计数量为0时不显示
-- 总奖励数量
local continueDay = config.ContiueDays or 0
local allNum = dayNum * continueDay
pre.allNum.text = allNum
pre.allNum.text = PrintWanNum2(allNum)
-- 设置物品图片显示
local sprite = SetIcon(self.spLoader, itemId)
pre.icon.sprite = sprite