四元阵修改

dev_chengFeng
DESKTOP-98AVA47\Administrator 2021-07-16 14:09:53 +08:00
parent 328a382d4c
commit 4d11ade910
3 changed files with 8 additions and 1 deletions

View File

@ -136,7 +136,7 @@ function this.InitActivityServerData(msg, isUpdate)
if not isUpdate then
this.mission = {}
end
for i, v in ipairs(msg.activityInfo) do
for i, v in ipairs(msg.activityInfo) do
this.CheckMoneyProgress(v)
this.mission[v.activityId] = v

View File

@ -27,6 +27,7 @@ function ElementDrawCardPanelNew:InitComponent()
self.itemPos[i] = {}
self.itemPos[i].pos = Util.GetGameObject(self.transform, "enterCardPanel/itemPos"..i)
self.itemPos[i].go = newObjToParent(self.itemPre,self.itemPos[i].pos)
self.itemPos[i].go.name = "itemPre"
self.itemPos[i].goImage = self.itemPos[i].go:GetComponent("Image")
self.itemPos[i].goImage.sprite = self.spLoader:LoadSprite(PropertyTypeImageBySiYuan[i].Image1)
self.itemPos[i].PropertyImage = Util.GetGameObject(self.itemPos[i].go, "Image"):GetComponent("Image")

View File

@ -53,6 +53,7 @@ function RecruitMainPanel:InitComponent()
-- end
this.pos0 = Vector3.New(this.off * (0 - 2) + (0 - 1) * this.itemWidth - 30,50,0)
--LogGreen("this.pos0:"..tostring(this.pos0))
--this.pos4 = Vector3.New(this.off * (4 - 1) + 4 * this.itemWidth,0,0)
self.lastPage,self.curPage,self.nextPage = 0,0,0
@ -247,10 +248,13 @@ end
--界面打开时调用(用于子类重写)
function RecruitMainPanel:OnOpen(_index)
if not _index then
LogGreen("GuideManager.GetCurId(1):"..tostring(GuideManager.GetCurId(1)).." GuideManager.GetCurId(2):"..tostring(GuideManager.GetCurId(2)))
if GuideManager.IsInMainGuide() and GuideManager.GetCurId(1) == 105 then
self.CurRecruitId = TableRecruitType.Putong
elseif GuideManager.IsInMainGuide() and GuideManager.GetCurId(1) == 1003 then
self.CurRecruitId = TableRecruitType.Shenjiang
elseif GuideManager.IsFunctionGuideExist() then
self.CurRecruitId = TableRecruitType.Siyuanzhen
else
self.CurRecruitId = RecruitManager.CurRecruitId
end
@ -311,6 +315,7 @@ function this:RefreshTabData()
vec.x = this.off * (i - 2) + (i - 1) * this.itemWidth - 30
vec.y = 50
this.itemList[i].tran.anchoredPosition = vec
--LogGreen("vec:"..i.." "..tostring(vec))
this.itemList[i].pos = this.itemList[i].tran.anchoredPosition
this.itemList[i].index = i
this.itemList[i].img = Util.GetGameObject(this.itemList[i].go, "img"):GetComponent("Image")
@ -324,6 +329,7 @@ function this:RefreshTabData()
end
end
this.pos4 = Vector3.New(this.off * (#this.itemList - 1) + (#this.itemList) * this.itemWidth - 30,50,0)
--LogGreen("this.pos4:"..tostring(this.pos4))
end
function this:SetIndex()