Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
commit
4dbbdbd54b
|
@ -229,7 +229,7 @@ AudioMixerSnapshotController:
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cbf53b279f195614d9b265d4e5842edf: -0.3976258
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2502d957993f9ce46abe4c5fbea6006b: 0.07
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b85bfb5713fd0564ea82324f4afa73ed: 10
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813b2c57cb1c0b242a5e3475a5e78ac1: 4889
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5a2cbe67c424dae489be0ba1badf5e35: 0.142
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@ -250,7 +250,7 @@ AudioMixerSnapshotController:
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8241ee78bdb8e484ca433db06fbb7716: 10
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5888eab8363fe914d8f85413f27db2b4: 10
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@ -360,7 +360,7 @@ AudioMixerSnapshotController:
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075b04deeb57c5240881f915afda4dad: 7.7
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85a7f35fa38ca2b459a9dd053396ce75: 1.7
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5492f77f044cdad48b9ffc32c7041212: 3.43
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308c2d7fffca55948a61c7445c76e65a: 13088
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@ -31,7 +31,7 @@ RectTransform:
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@ -139,7 +139,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -265,7 +265,7 @@ RectTransform:
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@ -372,11 +372,11 @@ RectTransform:
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@ -1066,7 +1066,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -1261,7 +1261,7 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 1}
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@ -1479,7 +1479,7 @@ RectTransform:
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@ -11109,8 +11109,8 @@ RectTransform:
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@ -11417,7 +11417,6 @@ RectTransform:
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m_Father: {fileID: 8490762427581985335}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -16761,7 +16760,7 @@ RectTransform:
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m_Father: {fileID: 8490762427581985335}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Father: {fileID: 8490762427581985335}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 1080, y: 1920}
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m_SizeDelta: {x: 2160, y: 3839.9998}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -41239,7 +41239,7 @@ RectTransform:
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m_LocalScale: {x: 1.1951014, y: 1.1951014, z: 1.1951014}
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m_Father: {fileID: 8490762427581985335}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -227,7 +227,6 @@ MonoBehaviour:
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tweenSequeue1:
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tweenSequeue:
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initFloat: 0
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@ -451,7 +450,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -0.018683, y: -35.07}
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m_SizeDelta: {x: 936.26, y: 1351.06}
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m_SizeDelta: {x: 900, y: 1351.06}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6338862112552816046
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CanvasRenderer:
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File diff suppressed because it is too large
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@ -3524,7 +3524,7 @@ MonoBehaviour:
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m_Name:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 0, b: 0, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -5501,7 +5501,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 0}
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m_AnchoredPosition: {x: 0, y: 2.82}
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m_AnchoredPosition: {x: 0, y: 2.8199997}
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m_SizeDelta: {x: 136.3, y: 2}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &669081978522593080
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@ -8570,7 +8570,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 96.890015, y: 292.40002}
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m_AnchoredPosition: {x: 96.89014, y: 292.4004}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &7033078376770540937
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@ -8941,7 +8941,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -97.23004, y: 292.40002}
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m_AnchoredPosition: {x: -97.22998, y: 292.4004}
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m_SizeDelta: {x: 31, y: 32}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3299381173825919033
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@ -74,6 +74,80 @@ MonoBehaviour:
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GameObject:
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m_AnchorMax: {x: 1, y: 0.5}
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m_PrefabAsset: {fileID: 0}
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PersistentCalls:
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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GameObject:
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m_ObjectHideFlags: 0
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@ -1154,14 +1228,15 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Father: {fileID: 224179834280654824}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 35}
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m_SizeDelta: {x: 0, y: 200}
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m_AnchoredPosition: {x: 0, y: 58}
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m_SizeDelta: {x: 0, y: 136}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1177653302799713004
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CanvasRenderer:
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@ -96,15 +96,19 @@ function UIManager.Adapter()
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end
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end
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UIManager.Offset = {
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Top = notchHeight,
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Top = 48,
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Bottom = 0,
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Left = 0,
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Right = 0,
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}
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-- 屏幕大小
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UIManager.width = Screen.width
|
||||
UIManager.height = Screen.height
|
||||
-- 计算屏幕比例的比值,用于部分界面进行屏幕适配的缩放
|
||||
UIManager.adapterScale = (1920/1080)/(Screen.height / Screen.width)
|
||||
-- ui实际大小
|
||||
UIManager.realHeigt = Screen.height - UIManager.Offset.Top - UIManager.Offset.Bottom
|
||||
UIManager.realWidth = Screen.width - UIManager.Offset.Left - UIManager.Offset.Right
|
||||
|
@ -115,21 +119,21 @@ function UIManager.Adapter()
|
|||
rectTransform.offsetMin = Vector2.New(rectTransform.offsetMin.x, rectTransform.offsetMin.y + UIManager.Offset.Bottom)
|
||||
rectTransform.offsetMax = Vector2.New(rectTransform.offsetMax.x, rectTransform.offsetMax.y - UIManager.Offset.Top)
|
||||
|
||||
rectTransform = this.screenMask1:GetComponent("RectTransform")
|
||||
rectTransform.anchorMin = Vector2.New(0, 1)
|
||||
rectTransform.anchorMax = Vector2.New(1, 1)
|
||||
rectTransform.offsetMin = Vector2.New(0, 0)
|
||||
rectTransform.offsetMax = Vector2.New(0, 0)
|
||||
rectTransform.pivot = Vector2.New(0.5, 1)
|
||||
rectTransform.sizeDelta = Vector2.New(0, UIManager.Offset.Top)
|
||||
-- rectTransform = this.screenMask1:GetComponent("RectTransform")
|
||||
-- rectTransform.anchorMin = Vector2.New(0, 1)
|
||||
-- rectTransform.anchorMax = Vector2.New(1, 1)
|
||||
-- rectTransform.offsetMin = Vector2.New(0, 0)
|
||||
-- rectTransform.offsetMax = Vector2.New(0, 0)
|
||||
-- rectTransform.pivot = Vector2.New(0.5, 1)
|
||||
-- rectTransform.sizeDelta = Vector2.New(0, UIManager.Offset.Top)
|
||||
|
||||
rectTransform = this.screenMask2:GetComponent("RectTransform")
|
||||
rectTransform.anchorMin = Vector2.New(0, 0)
|
||||
rectTransform.anchorMax = Vector2.New(1, 0)
|
||||
rectTransform.offsetMin = Vector2.New(0, 0)
|
||||
rectTransform.offsetMax = Vector2.New(0, 0)
|
||||
rectTransform.pivot = Vector2.New(0.5, 0)
|
||||
rectTransform.sizeDelta = Vector2.New(0, UIManager.Offset.Bottom)
|
||||
-- rectTransform = this.screenMask2:GetComponent("RectTransform")
|
||||
-- rectTransform.anchorMin = Vector2.New(0, 0)
|
||||
-- rectTransform.anchorMax = Vector2.New(1, 0)
|
||||
-- rectTransform.offsetMin = Vector2.New(0, 0)
|
||||
-- rectTransform.offsetMax = Vector2.New(0, 0)
|
||||
-- rectTransform.pivot = Vector2.New(0.5, 0)
|
||||
-- rectTransform.sizeDelta = Vector2.New(0, UIManager.Offset.Bottom)
|
||||
|
||||
|
||||
elseif n < standard then
|
||||
|
|
|
@ -95,6 +95,8 @@ function this:InitComponent()
|
|||
effectAdapte(Util.GetGameObject(this.sgEffect[2], "ziti mask (1)"))
|
||||
|
||||
-- 一堆的小活动
|
||||
this.rightUpRoot = Util.GetGameObject(self.gameObject, "RightUp")
|
||||
this.rightUpRoot.transform.localScale = Vector3.one * UIManager.adapterScale
|
||||
-- 充值
|
||||
this.rechargeBtn = Util.GetGameObject(self.gameObject, "RightUp/recharge")
|
||||
this.rechargeRedPoint = Util.GetGameObject(this.rechargeBtn, "redPoint")
|
||||
|
|
|
@ -384,10 +384,15 @@ function this.GetHeroDataByStar(star,staticid)
|
|||
return false
|
||||
end
|
||||
|
||||
--主城停留弹气泡
|
||||
local level_bubble_config = string.split(ConfigManager.GetConfigData(ConfigName.SpecialConfig,88).Value,"|")
|
||||
local battleUpLvTipTime = Timer.New()
|
||||
local curMianPanleLoginShowTipNum = 0
|
||||
local curLevelPanleLoginShowTipNum = 0
|
||||
local noShowBattleUpLvTipMaxLv = 100
|
||||
local noShowBattleUpLvTipMaxLv = tonumber(level_bubble_config[3])
|
||||
local noShowBattleUpLvTipMaxNum = tonumber(level_bubble_config[2])
|
||||
local showBattleUpLvTipMaxTime = tonumber(level_bubble_config[1])
|
||||
|
||||
function this.StarBattleUpLvTipTime(type)
|
||||
local curSecound = 0
|
||||
if PlayerManager.level >= noShowBattleUpLvTipMaxLv then
|
||||
|
@ -403,11 +408,11 @@ function this.StarBattleUpLvTipTime(type)
|
|||
battleUpLvTipTime:Stop()
|
||||
battleUpLvTipTime = nil
|
||||
end
|
||||
if type == 1 and curMianPanleLoginShowTipNum < 3 then--主界面
|
||||
if type == 1 and curMianPanleLoginShowTipNum < noShowBattleUpLvTipMaxNum then--主界面
|
||||
battleUpLvTipTime = Timer.New(function()
|
||||
curSecound = curSecound + 1
|
||||
-- LogGreen("主界面停留 "..curSecound)
|
||||
if curSecound >= 10 then
|
||||
if curSecound >= showBattleUpLvTipMaxTime then
|
||||
if battleUpLvTipTime then
|
||||
battleUpLvTipTime:Stop()
|
||||
battleUpLvTipTime = nil
|
||||
|
@ -417,11 +422,11 @@ function this.StarBattleUpLvTipTime(type)
|
|||
end
|
||||
end, 1, -1, true)
|
||||
battleUpLvTipTime:Start()
|
||||
elseif type == 2 and curLevelPanleLoginShowTipNum < 3 then--关卡界面
|
||||
elseif type == 2 and curLevelPanleLoginShowTipNum < noShowBattleUpLvTipMaxNum then--关卡界面
|
||||
battleUpLvTipTime = Timer.New(function()
|
||||
curSecound = curSecound + 1
|
||||
-- LogGreen("关卡界面停留 "..curSecound)
|
||||
if curSecound >= 10 then
|
||||
if curSecound >= showBattleUpLvTipMaxTime then
|
||||
if battleUpLvTipTime then
|
||||
battleUpLvTipTime:Stop()
|
||||
battleUpLvTipTime = nil
|
||||
|
|
Loading…
Reference in New Issue