diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightAreaRewardPopup.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightAreaRewardPopup.lua
index 98d2e19ef6..4dd20d8cc6 100644
--- a/Assets/ManagedResources/~Lua/Modules/Fight/FightAreaRewardPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightAreaRewardPopup.lua
@@ -192,7 +192,7 @@ function this.ItemAdapter(node, data)
txt.text = baseValue
else
local valueShow = (addValue - 1) * data[2]
- txt.text = string.format("%s\n(+%s)",baseValue,valueShow)
+ txt.text = string.format("%s\n(+%s)",baseValue,valueShow)
end
end
diff --git a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua
index 0629394cea..d5700aad5b 100644
--- a/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua
@@ -598,7 +598,7 @@ function this.IntiReward()
this.rewardList[i].text.text = "+"..rewardData[i][2]
else
local valueShow = (addValue - 1) * baseValue
- this.rewardList[i].text.text = string.format("+%s\n(+%s)",baseValue,valueShow)
+ this.rewardList[i].text.text = string.format("+%s\n(+%s)",baseValue,valueShow)
end
end
end
diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/LikabilityManager.lua b/Assets/ManagedResources/~Lua/Modules/Likability/LikabilityManager.lua
index fcb1d71d1f..74e56415bf 100644
--- a/Assets/ManagedResources/~Lua/Modules/Likability/LikabilityManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Likability/LikabilityManager.lua
@@ -359,7 +359,7 @@ function this.GetViewProData(indexType,add,lv,title1,title2,subtitle1,subtitle2,
if list[i].lv ~= 0 then
local color = ""
if lv >= list[i].lv then
- color = "5dc446"
+ color = "00FF00"
else
color = "fdf5e5"
end
@@ -372,7 +372,7 @@ function this.GetViewProData(indexType,add,lv,title1,title2,subtitle1,subtitle2,
end
end
else
- local color = "5dc446"
+ local color = "00FF00"
if title2 and title2 ~= "" then
table.insert(data.prolist,string.format(title2,color,lv,num,totalNum))
end
diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua b/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua
index b45aeff056..5e7d490255 100644
--- a/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Likability/LikeAbilityPanel.lua
@@ -3,7 +3,7 @@ LikeAbilityPanel = Inherit(BasePanel)
--全体生命 --白色
--特权--橙色
--总好感度属性: --黄色
---+500 --绿色
+--+500 --绿色
local pos = {
["h_haogandu_1"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0)} ,
["h_haogandu_2"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0)} ,
diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/LikeabilityPopup.lua b/Assets/ManagedResources/~Lua/Modules/Likability/LikeabilityPopup.lua
index b5d492a6b1..3f1d15c3f0 100644
--- a/Assets/ManagedResources/~Lua/Modules/Likability/LikeabilityPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Likability/LikeabilityPopup.lua
@@ -3,7 +3,7 @@ LikeabilityPopup = Inherit(BasePanel)
--全体生命 --白色
--特权--橙色
--总好感度属性: --黄色
---+500 --绿色
+--+500 --绿色
local pos = {
["h_haogandu_1"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0)} ,
["h_haogandu_2"] = {mask = Vector3.zero,icon = Vector3.New(-3.4,0,0)} ,
@@ -71,7 +71,7 @@ function LikeabilityPopup:UpdateTopLayoutPanel()
self.progress.text = "好感度最佳"
self.likeabilitymask.fillAmount = 1
else
- self.progress.text = string.format("%s/%s",num,totalNum)
+ self.progress.text = string.format("%s/%s",num,totalNum)
self.likeabilitymask.fillAmount = num/totalNum
end
self:UpDataProList(lv)
diff --git a/Assets/ManagedResources/~Lua/Modules/Likability/RoleLikeabilityPopup.lua b/Assets/ManagedResources/~Lua/Modules/Likability/RoleLikeabilityPopup.lua
index 8961c680cb..9bfe1e568b 100644
--- a/Assets/ManagedResources/~Lua/Modules/Likability/RoleLikeabilityPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Likability/RoleLikeabilityPopup.lua
@@ -3,7 +3,7 @@ RoleLikeabilityPopup = Inherit(BasePanel)
--全体生命 --白色
--特权--橙色
--总好感度属性: --黄色
---+500 --绿色
+--+500 --绿色
function RoleLikeabilityPopup:InitComponent()
self.spLoader = SpriteLoader.New()
self.btnBack = Util.GetGameObject(self.transform, "BackMask")