diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index ccd9aaaeed..49846cf6e2 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -706,7 +706,7 @@ RedPointType = { DynamicActTask_MeiRi = 20169,--破阵诛仙每日任务 DynamicActTask_MeiZhou = 20170,--破阵诛仙每周任务 -- DynamicActTask = 20171,--破阵诛仙任务 - DynamicActRecharge = 20172,--破阵诛仙累充 + DynamicActRecharge = 20172,--每日累充 WeekGiftPage = 2018, -- 每周礼包 MonthGiftPage = 2019, -- 每月礼包 Celebration = 2020,--社稷大典 diff --git a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua index 9d9eeb1515..9411947945 100644 --- a/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua @@ -930,10 +930,6 @@ function this.CreatActivity() else activityTabs[k].timeImg.gameObject:SetActive(true) end - -- if v.RpType > 0 then - -- --绑定新的红点 - -- BindRedPointObject(v.RpType,activityTabs[k].redpot) - -- end if v.ActiveType > 0 then local activityId = ActivityGiftManager.IsActivityTypeOpen(v.ActiveType) if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(v.ActiveType) and v.ActiveType ~= 42 then diff --git a/Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua index a4777b556a..ee4b9106f9 100644 --- a/Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua @@ -235,7 +235,8 @@ function this.InitRedPointAllRelate() -- RPData:SetParent(RedPointType.Expert_SecretBox, RedPointType.Expert) -- RPData:SetParent(RedPointType.Expert_UpLv, RedPointType.Expert) -- RPData:SetParent(RedPointType.ContinuityRecharge, RedPointType.Expert) - -- RPData:SetParent(RedPointType.Expert_Expedition, RedPointType.Expert) + RPData:SetParent(RedPointType.Expert_Expedition, RedPointType.Expert) + RPData:SetParent(RedPointType.DynamicActRecharge, RedPointType.Expert) -- RPData:SetParent(RedPointType.Expert_Slhj, RedPointType.Expert) --战力排行 RPData:SetParent(RedPointType.WarPowerSort_Sort, RedPointType.WarPowerSort)