【七界试炼】战斗结束提交
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objectReference: {fileID: 0}
|
||||
- target: {fileID: 3949127358692396697, guid: f2a080c2754e7d04d88cb25748aae343,
|
||||
type: 3}
|
||||
propertyPath: m_LocalScale.y
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||||
value: 1.3
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8727441500747869332, guid: f2a080c2754e7d04d88cb25748aae343,
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||||
type: 3}
|
||||
propertyPath: m_LocalScale.x
|
||||
|
|
@ -14357,26 +14667,6 @@ PrefabInstance:
|
|||
propertyPath: m_Name
|
||||
value: Fx_star_looping (1)
|
||||
objectReference: {fileID: 0}
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- target: {fileID: 2633696800274351096, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.x
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value: 1.3
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objectReference: {fileID: 0}
|
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- target: {fileID: 2633696800274351096, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.y
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||||
value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 3949127358692396697, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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||||
propertyPath: m_LocalScale.x
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value: 1.3
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objectReference: {fileID: 0}
|
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- target: {fileID: 3949127358692396697, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.y
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 8592815991045299975, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
|
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propertyPath: m_LocalPosition.x
|
||||
|
|
@ -14482,6 +14772,26 @@ PrefabInstance:
|
|||
propertyPath: m_Pivot.y
|
||||
value: 0.5
|
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objectReference: {fileID: 0}
|
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- target: {fileID: 2633696800274351096, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.x
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value: 1.3
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objectReference: {fileID: 0}
|
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- target: {fileID: 2633696800274351096, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.y
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value: 1.3
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objectReference: {fileID: 0}
|
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- target: {fileID: 3949127358692396697, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.x
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value: 1.3
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objectReference: {fileID: 0}
|
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- target: {fileID: 3949127358692396697, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.y
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 8727441500747869332, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
|
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propertyPath: m_LocalScale.x
|
||||
|
|
@ -14512,26 +14822,6 @@ PrefabInstance:
|
|||
propertyPath: m_Name
|
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value: Fx_star_looping (3)
|
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objectReference: {fileID: 0}
|
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- target: {fileID: 2633696800274351096, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.x
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 2633696800274351096, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.y
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 3949127358692396697, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.x
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 3949127358692396697, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.y
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 8592815991045299975, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
|
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propertyPath: m_LocalPosition.x
|
||||
|
|
@ -14637,6 +14927,26 @@ PrefabInstance:
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propertyPath: m_Pivot.y
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 2633696800274351096, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.x
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 2633696800274351096, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.y
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 3949127358692396697, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.x
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 3949127358692396697, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
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propertyPath: m_LocalScale.y
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value: 1.3
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objectReference: {fileID: 0}
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- target: {fileID: 8727441500747869332, guid: f2a080c2754e7d04d88cb25748aae343,
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type: 3}
|
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propertyPath: m_LocalScale.x
|
||||
|
|
|
|||
|
|
@ -2439,6 +2439,7 @@ BATTLE_TYPE = {
|
|||
FIGHT_ASSISTANT_LEVEL = 21, --山河社稷图副关卡战斗
|
||||
BACK_BATTLE = 1000, -- 系统战斗回放
|
||||
EndlessMpaFight = 22, -- 无尽副本
|
||||
QIJIE_FIGHT = 23, --七界试炼
|
||||
}
|
||||
--isRankingMainPanelShow:_1 本服 _2 跨服 3_跨服不显示在排行主界面 4 用于十绝阵特殊判断 --0非跨服界面内排行榜(达人)
|
||||
--本服排行
|
||||
|
|
|
|||
|
|
@ -78,7 +78,23 @@ end
|
|||
-- 开始战斗
|
||||
function this.StartFight()
|
||||
this.spLoader:Destroy()
|
||||
PopupTipPanel.ShowTip("开始战斗")
|
||||
|
||||
if this.root.order>=1 then
|
||||
--保存编队
|
||||
FormationManager.SaveFormation(this.root.curFormationIndex, this.root.choosedList,
|
||||
FormationManager.formationList[this.root.curFormationIndex].teamPokemonInfos)
|
||||
else
|
||||
hadClick = false
|
||||
PopupTipPanel.ShowTip(string.format(Language[10699], 1))
|
||||
return
|
||||
end
|
||||
|
||||
NetManager.SevenWorldChallengeRequest(this.nodeData.Id,function (msg)
|
||||
this.root:ClosePanel()
|
||||
local fightData = BattleManager.GetBattleServerData(msg)
|
||||
QiJieShiLianManager.battleResult = msg
|
||||
UIManager.OpenPanel(UIName.BattlePanel, fightData, BATTLE_TYPE.QIJIE_FIGHT)
|
||||
end)
|
||||
end
|
||||
|
||||
return this
|
||||
|
|
@ -5531,6 +5531,7 @@ end
|
|||
--七界试炼请求界面信息
|
||||
function NetManager.SevenWorldInfoRequest(_tierId,func)
|
||||
local data = PlayerInfoProto_pb.SevenWorldInfoRequest()
|
||||
data.tierId = _tierId
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.SevenWorldInfoRequest, MessageTypeProto_pb.SevenWorldInfoResponse, msg, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
|
|
@ -5546,6 +5547,7 @@ end
|
|||
--七界试炼请求遗物信息
|
||||
function NetManager.SevenWorldRelicRequest(_relicId,func)
|
||||
local data = PlayerInfoProto_pb.SevenWorldRelicRequest()
|
||||
data.relicId = _relicId
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.SevenWorldRelicRequest, MessageTypeProto_pb.SevenWorldRelicResponse, msg, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
|
|
@ -5561,6 +5563,7 @@ end
|
|||
--七界试炼请求战斗
|
||||
function NetManager.SevenWorldChallengeRequest(_tierId,func)
|
||||
local data = PlayerInfoProto_pb.SevenWorldChallengeRequest()
|
||||
data.tierId = _tierId
|
||||
local msg = data:SerializeToString()
|
||||
Network:SendMessageWithCallBack(MessageTypeProto_pb.SevenWorldChallengeRequest, MessageTypeProto_pb.SevenWorldChallengeResponse, msg, function(buffer)
|
||||
local data = buffer:DataByte()
|
||||
|
|
|
|||
|
|
@ -45,28 +45,7 @@ function BattleWinPopup:NextStep()
|
|||
return
|
||||
end
|
||||
if m_fightType == BATTLE_TYPE.MAP_FIGHT then --副本战斗结算
|
||||
-- m_battlePanel:ClosePanel()
|
||||
-- self:ClosePanel()
|
||||
--UIManager.OpenPanel(UIName.RewardItemPopup, m_battleResult.drop, 1,function() m_battlePanel:ClosePanel() self:ClosePanel() end, 1, true)
|
||||
local bestData, allDamage= BattleRecordManager.GetBattleBestData()
|
||||
FightPointPassManager.oldLevel = PlayerManager.level
|
||||
if bestData then
|
||||
UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId, bestData.skinId,bestData.damage, allDamage, function(_BattleBestPopup)
|
||||
-- 打开关卡奖励界面
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, m_battleResult.drop, 1,function()
|
||||
if _BattleBestPopup then
|
||||
_BattleBestPopup:ClosePanel()
|
||||
end
|
||||
if m_battlePanel then
|
||||
m_battlePanel:ClosePanel()
|
||||
end
|
||||
self:ClosePanel()
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
|
||||
end, 0, true, true)
|
||||
end)
|
||||
end
|
||||
|
||||
-- end)
|
||||
this.ShowBattleResultByMapFight()
|
||||
elseif m_fightType == BATTLE_TYPE.ELITE_MONSTER then --限时怪战斗结算
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, m_battleResult.drop, 1,function() m_battlePanel:ClosePanel() self:ClosePanel() end, 1, true)
|
||||
elseif m_fightType == BATTLE_TYPE.MONSTER_CAMP then -- 兽潮来袭
|
||||
|
|
@ -87,24 +66,10 @@ function BattleWinPopup:NextStep()
|
|||
this.ShowBattleResultByFightLevelAssistantType(m_battleResult.drop)
|
||||
elseif m_fightType == BATTLE_TYPE.JumpServerhightLadder then -- 跨服天梯的战斗
|
||||
this.JumpServerHithtLadder()
|
||||
elseif m_fightType == BATTLE_TYPE.EndlessMpaFight then
|
||||
local bestData, allDamage= BattleRecordManager.GetBattleBestData()
|
||||
FightPointPassManager.oldLevel = PlayerManager.level
|
||||
if bestData then
|
||||
UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId, bestData.skinId,bestData.damage, allDamage, function(_BattleBestPopup)
|
||||
-- 打开关卡奖励界面
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, EndLessMapManager.EndlessDrop, 1,function()
|
||||
if _BattleBestPopup then
|
||||
_BattleBestPopup:ClosePanel()
|
||||
end
|
||||
if m_battlePanel then
|
||||
m_battlePanel:ClosePanel()
|
||||
end
|
||||
self:ClosePanel()
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
|
||||
end,0, true, true)
|
||||
end)
|
||||
end
|
||||
elseif m_fightType == BATTLE_TYPE.EndlessMpaFight then--无尽地图战斗
|
||||
this.ShowBattleResultByEndless()
|
||||
elseif m_fightType == BATTLE_TYPE.EndlessMpaFight then--七界试炼战斗
|
||||
this.ShowBattleResultByQiJie()
|
||||
--新回放功能
|
||||
elseif m_fightType == BATTLE_TYPE.BACK_BATTLE then
|
||||
if BattleManager.GetLastBattleType() == BATTLE_TYPE.STORY_FIGHT then-- 新关卡战斗
|
||||
|
|
@ -127,6 +92,80 @@ function BattleWinPopup:NextStep()
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
--副本战斗结算
|
||||
function this.ShowBattleResultByMapFight()
|
||||
local bestData, allDamage= BattleRecordManager.GetBattleBestData()
|
||||
FightPointPassManager.oldLevel = PlayerManager.level
|
||||
if bestData then
|
||||
UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId, bestData.skinId,bestData.damage, allDamage, function(_BattleBestPopup)
|
||||
-- 打开关卡奖励界面
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, m_battleResult.drop, 1,function()
|
||||
if _BattleBestPopup then
|
||||
_BattleBestPopup:ClosePanel()
|
||||
end
|
||||
if m_battlePanel then
|
||||
m_battlePanel:ClosePanel()
|
||||
end
|
||||
self:ClosePanel()
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
|
||||
end, 0, true, true)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
--七界试炼战斗界面特殊显示
|
||||
function this.ShowBattleResultByQiJie()
|
||||
local bestData, allDamage= BattleRecordManager.GetBattleBestData()
|
||||
-- QiJieShiLianManager.battleResult = m_battleResult
|
||||
if bestData then
|
||||
-- 胜利显示本场比赛的表现最好的英雄
|
||||
UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId,bestData.skinId, bestData.damage, allDamage, function(_BattleBestPopup)
|
||||
-- 打开关卡奖励界面
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, m_battleResult.drop, 1,function(isBackBattle)
|
||||
if not isBackBattle then
|
||||
if _BattleBestPopup then
|
||||
_BattleBestPopup:ClosePanel()
|
||||
end
|
||||
if m_battlePanel then
|
||||
m_battlePanel:ClosePanel()
|
||||
end
|
||||
this:ClosePanel()
|
||||
end
|
||||
end, 10, true, true)
|
||||
end)
|
||||
else
|
||||
-- 打开关卡奖励界面
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, m_battleResult.drop, 1,function()
|
||||
if m_battlePanel then
|
||||
m_battlePanel:ClosePanel()
|
||||
end
|
||||
this:ClosePanel()
|
||||
end, 10, true)
|
||||
end
|
||||
end
|
||||
|
||||
--无尽副本战斗界面特殊显示
|
||||
function this.ShowBattleResultByEndless()
|
||||
local bestData, allDamage= BattleRecordManager.GetBattleBestData()
|
||||
FightPointPassManager.oldLevel = PlayerManager.level
|
||||
if bestData then
|
||||
UIManager.OpenPanel(UIName.BattleBestPopup, bestData.roleId, bestData.skinId,bestData.damage, allDamage, function(_BattleBestPopup)
|
||||
-- 打开关卡奖励界面
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup, EndLessMapManager.EndlessDrop, 1,function()
|
||||
if _BattleBestPopup then
|
||||
_BattleBestPopup:ClosePanel()
|
||||
end
|
||||
if m_battlePanel then
|
||||
m_battlePanel:ClosePanel()
|
||||
end
|
||||
self:ClosePanel()
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
|
||||
end,0, true, true)
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
-- 兽潮来袭结算界面特殊显示
|
||||
function this.ShowBattleResultByMonsterCamp(drop)
|
||||
local bestData, allDamage= BattleRecordManager.GetBattleBestData()
|
||||
|
|
@ -154,23 +193,6 @@ function this.ShowBattleResultByMonsterCamp(drop)
|
|||
end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- if m_battlePanel then
|
||||
-- m_battlePanel:ClosePanel()
|
||||
-- end
|
||||
-- this:ClosePanel()
|
||||
-- if m_backPanel then
|
||||
-- UIManager.OpenPanel(m_backPanel)
|
||||
-- end
|
||||
-- UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function(isBackBattle)--isBackBattle true时 为回放不走回调
|
||||
-- LogPink("isBackBattle "..tostring(isBackBattle))
|
||||
-- if not isBackBattle then
|
||||
-- if m_callBack then m_callBack() end
|
||||
-- --内容优化 心魔试炼推送
|
||||
-- Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSend,FacePanelType.MonsterWave)
|
||||
-- end
|
||||
-- end, nil, not m_notShowRecord)
|
||||
end
|
||||
-- 新关卡战斗结算界面特殊显示
|
||||
function this.ShowBattleResultByStoryFight(drop)
|
||||
|
|
@ -380,10 +402,11 @@ function this.ShowBattleResultByFightLevelAssistantType(drop)
|
|||
end
|
||||
end, 9,true,true)
|
||||
end
|
||||
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
--跨服天梯
|
||||
function this.JumpServerHithtLadder()
|
||||
local bestData, allDamage= BattleRecordManager.GetBattleBestData()
|
||||
if bestData then
|
||||
|
|
|
|||
|
|
@ -90,6 +90,8 @@ function RewardItemPopup:InitComponent()
|
|||
starListEffect[i] = Util.GetGameObject(this.FightLevel3, "isFirst/Fx_star_looping (" .. i ..")")
|
||||
end
|
||||
this.isFirstEffect = Util.GetGameObject(this.FightLevel3,"isFirst")
|
||||
--七界试炼挑战条件信息
|
||||
this.qiJieCondition = Util.GetGameObject(self.gameObject, "ScrollView/Content/bottom/qiJieInfo")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
|
|
@ -163,6 +165,7 @@ function RewardItemPopup:OnOpen(...)
|
|||
this.FightLevel3:SetActive(compShowType == 8)--山河社稷图
|
||||
this.FightLevel2:SetActive(compShowType == 8 and (not drop or (#drop.itemlist < 1 and #drop.equipId < 1 and #drop.Hero < 1 and #drop.soulEquip < 1 and #drop.pokemon < 1)))--山河社稷图
|
||||
this.FightLevelAssistant:SetActive(compShowType == 9)--山河社稷图
|
||||
this.qiJieCondition:SetActive(compShowType == 10)--七界试炼
|
||||
this.dropGrid:SetActive(false)
|
||||
this.dropGridArena:SetActive(false)
|
||||
-- 设置背景遮罩的显隐
|
||||
|
|
@ -181,6 +184,8 @@ function RewardItemPopup:OnOpen(...)
|
|||
this.TaSuiLingXiaoShow()
|
||||
elseif compShowType == 8 then--山河社稷图
|
||||
this.FightLevelShow()
|
||||
elseif compShowType == 10 then--七界试炼
|
||||
this.QiJieShow()
|
||||
end
|
||||
--如果没有掉落就return
|
||||
if not drop or (#drop.itemlist < 1 and #drop.equipId < 1 and #drop.Hero < 1 and #drop.soulEquip < 1 and #drop.pokemon < 1) then
|
||||
|
|
@ -358,6 +363,15 @@ function this.GuildTranscriptShow()
|
|||
this.guildTranscript_CurScore.text = GuildTranscriptManager.damage
|
||||
end
|
||||
end
|
||||
|
||||
--七界试炼挑战条件信息
|
||||
function this.QiJieShow()
|
||||
local data = QiJieShiLianManager.GetBattleResult()
|
||||
for i = 1, 3 do
|
||||
Util.GetGameObject(this.qiJieCondition,"Text ("..i..")"):GetComponent("Text").text = data[i]
|
||||
end
|
||||
end
|
||||
|
||||
--当前背包是否已满
|
||||
function RewardItemPopup:SelectCanPopUpBagMaxMessage()
|
||||
if(IndicationManager.canPopUpBagMaxMessage) then
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ function this.Initialize()
|
|||
|
||||
this.treasureList = {}
|
||||
this.InitTreasureData()
|
||||
this.battleResult = {}
|
||||
end
|
||||
|
||||
function this.InitTreasureData()
|
||||
|
|
@ -180,4 +181,19 @@ function this.FormatTreasureData(_tabNum)
|
|||
return dataList
|
||||
end
|
||||
|
||||
function this.GetBattleResult()
|
||||
local config = QijieStage[this.curLevelId]
|
||||
local data = {}
|
||||
data[1] = string.format( "阵容加成: %s%\n(%s条)",(#this.battleResult.teamBuffIds)*(config.Addition[2]/100),#this.battleResult.teamBuffIds)
|
||||
data[2] = string.format( "遗物加成: %s%\n(%s条)",(#this.battleResult.relicIds)*10,#this.battleResult.relicIds)
|
||||
local bonue = config.RoundReward[1][2]
|
||||
for i = 1, #config.RoundReward do
|
||||
if this.battleResult.round > config.RoundReward[i][1] then
|
||||
bonue = config.RoundReward[i][2]
|
||||
end
|
||||
end
|
||||
data[3] = string.format( "回合加成: %s%\n(%s条)",bonue/100,this.battleResult.round)
|
||||
return data
|
||||
end
|
||||
|
||||
return QiJieShiLianManager
|
||||
Loading…
Reference in New Issue