diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua index 3d3948071e..300431e42c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua @@ -630,12 +630,12 @@ function this.ShowBattleResult(result, msg) --只显示胜利界面 UIManager.OpenPanel(UIName.BattleWinPopup, this, isBack, fightType, this.lastBattleResult) elseif BattleManager.GetLastBattleType()==BATTLE_TYPE.QIJIE_FIGHT then - PrivilegeManager.RefreshPrivilegeUsedTimes(3201, 1)--更新特权 LogRed("result:"..tostring(result)) if result == 0 then -- 失败 local haveRecord = BattleRecordManager.isHaveRecord() UIManager.OpenPanel(UIName.BattleFailPopup, this, haveRecord,nil,fightType) else -- 胜利 + PrivilegeManager.RefreshPrivilegeUsedTimes(3201, 1)--更新特权 UIManager.OpenPanel(UIName.BattleWinPopup, this, isBack, fightType, this.lastBattleResult) end else