diff --git a/Assets/ManagedResources/Prefabs/UI/Mission/MissionDailyPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Mission/MissionDailyPanel.prefab index 5c17d8d092..f89ed1027c 100644 --- a/Assets/ManagedResources/Prefabs/UI/Mission/MissionDailyPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Mission/MissionDailyPanel.prefab @@ -1759,8 +1759,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: -250, y: -92} - m_SizeDelta: {x: 635.1, y: 130.7} + m_AnchoredPosition: {x: -93.3, y: -78.42} + m_SizeDelta: {x: 791.8, y: 117.12} m_Pivot: {x: 1, y: 0} --- !u!114 &114987565653667408 MonoBehaviour: diff --git a/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel.lua b/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel.lua index 02fb67793a..2e6f6cce0e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel.lua @@ -15,9 +15,9 @@ local _TabData={ [1] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyon [2] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyong_xiaanniu_03", name = Language[11316] ,type = ActivityTypeDef.TreasureOfSomeBody }, [3] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyong_xiaanniu_03", name = Language[11317] ,type = ActivityTypeDef.TreasureOfSomeBody }, [4] = { default = "r_tongyong_xiaanniu_04", select = "r_tongyong_xiaanniu_03", name = Language[11318],type = -1 }, } -local _TabFontColor = { default = Color.New(233 / 255, 233 / 255, 233 / 255, 112/255), +local _TabFontColor = { default = Color.New(153 / 255, 175 / 255, 196/255, 1), select = Color.New(100 / 255, 72 / 255, 24 / 255, 1), - lock = Color.New(233 / 255, 233 / 255, 233 / 255, 112/255) + } --子模块预设 local contentPrefabs={} @@ -138,7 +138,7 @@ function this.TabAdapter(tab, index, status) Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status]) tabLab:GetComponent("Text").text = _TabData[index].name tabLab:GetComponent("Text").color = _TabFontColor[status] - LogError( tabLab:GetComponent("Text").color.a.._TabData[index].name) + LogError( tabLab:GetComponent("Text").color.a.._TabData[index].name..status) if _TabData[index].type ~= -1 then if ActivityGiftManager.IsQualifiled( _TabData[index].type) and ActivityGiftManager.GetActivityOpenStatus( _TabData[index].type) then tab.gameObject:SetActive(true)