onepiece_demo_arena
xiejun 2024-01-20 11:07:28 +08:00
parent 578bf8c036
commit 4f1b379f05
2 changed files with 5 additions and 5 deletions

View File

@ -19885,7 +19885,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0.025146484, y: 42.000153}
m_AnchoredPosition: {x: 0.025146484, y: 42.00003}
m_SizeDelta: {x: 0, y: 98.1}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &6135280320445797909

View File

@ -25,17 +25,17 @@ function GodWeaponMainPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.btnBack = Util.GetGameObject(self.transform, "btnBack")
this.btnHelp = Util.GetGameObject(self.transform, "btnhelp")
this.btnShop = Util.GetGameObject(self.transform, "btnEndRoot/btnShop")
this.btnShop = Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Image")
Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Text"):GetComponent("Text").text="名刀商店"
Util.GetGameObject(self.transform, "btnEndRoot/btnShop/redPoint"):SetActive(false)
this.btnFen = Util.GetGameObject(self.transform, "btnEndRoot/btnFen")
this.btnFen = Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Image")
Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Text"):GetComponent("Text").text="名刀分解"
this.btnFenRed = Util.GetGameObject(self.transform, "btnEndRoot/btnFen/redPoint")
this.btnFenRed:SetActive(false)
this.btnHand = Util.GetGameObject(self.transform, "btnEndRoot/btnHand")
this.btnHand = Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Image")
Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Text"):GetComponent("Text").text="名刀图鉴"
this.btn_hand_red=Util.GetGameObject(self.transform, "btnEndRoot/btnHand/redPoint")
this.btn_he = Util.GetGameObject(self.transform, "btnEndRoot/btnHe")
this.btn_he = Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Image")
Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Text"):GetComponent("Text").text="名刀合成"
this.btn_he_red=Util.GetGameObject(self.transform, "btnEndRoot/btnHe/redPoint")
this.line = Util.GetGameObject(self.transform,"lineParent/line")