From 4f1b379f056d61c770abf01332d52e9fbdd3af5d Mon Sep 17 00:00:00 2001 From: xiejun <467745540@qq.com> Date: Sat, 20 Jan 2024 11:07:28 +0800 Subject: [PATCH] =?UTF-8?q?=E5=90=8D=E5=88=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prefabs/UI/GodWeapon/GodWeaponMainPanel.prefab | 2 +- .../~Lua/Modules/GodWeapon/GodWeaponMainPanel.lua | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/ManagedResources/Prefabs/UI/GodWeapon/GodWeaponMainPanel.prefab b/Assets/ManagedResources/Prefabs/UI/GodWeapon/GodWeaponMainPanel.prefab index 184e78a1df..1569153fb8 100644 --- a/Assets/ManagedResources/Prefabs/UI/GodWeapon/GodWeaponMainPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/GodWeapon/GodWeaponMainPanel.prefab @@ -19885,7 +19885,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0.025146484, y: 42.000153} + m_AnchoredPosition: {x: 0.025146484, y: 42.00003} m_SizeDelta: {x: 0, y: 98.1} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &6135280320445797909 diff --git a/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponMainPanel.lua index 4a64b4d1b2..fbb61f1c24 100644 --- a/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponMainPanel.lua @@ -25,17 +25,17 @@ function GodWeaponMainPanel:InitComponent() this.spLoader = SpriteLoader.New() this.btnBack = Util.GetGameObject(self.transform, "btnBack") this.btnHelp = Util.GetGameObject(self.transform, "btnhelp") - this.btnShop = Util.GetGameObject(self.transform, "btnEndRoot/btnShop") + this.btnShop = Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Image") Util.GetGameObject(self.transform, "btnEndRoot/btnShop/Text"):GetComponent("Text").text="名刀商店" Util.GetGameObject(self.transform, "btnEndRoot/btnShop/redPoint"):SetActive(false) - this.btnFen = Util.GetGameObject(self.transform, "btnEndRoot/btnFen") + this.btnFen = Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Image") Util.GetGameObject(self.transform, "btnEndRoot/btnFen/Text"):GetComponent("Text").text="名刀分解" this.btnFenRed = Util.GetGameObject(self.transform, "btnEndRoot/btnFen/redPoint") this.btnFenRed:SetActive(false) - this.btnHand = Util.GetGameObject(self.transform, "btnEndRoot/btnHand") + this.btnHand = Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Image") Util.GetGameObject(self.transform, "btnEndRoot/btnHand/Text"):GetComponent("Text").text="名刀图鉴" this.btn_hand_red=Util.GetGameObject(self.transform, "btnEndRoot/btnHand/redPoint") - this.btn_he = Util.GetGameObject(self.transform, "btnEndRoot/btnHe") + this.btn_he = Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Image") Util.GetGameObject(self.transform, "btnEndRoot/btnHe/Text"):GetComponent("Text").text="名刀合成" this.btn_he_red=Util.GetGameObject(self.transform, "btnEndRoot/btnHe/redPoint") this.line = Util.GetGameObject(self.transform,"lineParent/line")