背包神石分解界面

onepiece_demo_arena
wangzhenxing 2024-01-17 15:48:24 +08:00
parent f80d4141e9
commit 4f23b260da
11 changed files with 1894 additions and 1230 deletions

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m_SizeDelta: {x: 725.8, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8508195435226798058
@ -62747,7 +62747,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchoredPosition: {x: 515.3, y: 0}
m_SizeDelta: {x: 1012.72, y: 273.5}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &846970422949237584

View File

@ -160162,7 +160162,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.65882355, g: 0.65882355, b: 0.654902, a: 1}
m_Color: {r: 1, g: 0.7607844, b: 0.5019608, a: 1}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -160170,7 +160170,7 @@ MonoBehaviour:
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_FontData:
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
m_Font: {fileID: 12800000, guid: be22547d075a3fa439f78ce38cdb4beb, type: 3}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0

View File

@ -14,10 +14,10 @@ local orginLayer=0--层级
local list={}
local ImgList = {
[ItemBaseType.Equip] = "r_chushou_zh",
[ItemBaseType.SoulPrint] = "r_fenjie_zh",
[ItemBaseType.EquipTreasure] = "r_fenjie_zh",
[ItemBaseType.GodPrint] = "r_fenjie_zh",
[ItemBaseType.Equip] = "UI_hz_zhonghe05_106",
[ItemBaseType.SoulPrint] = "UI_hz_zhonghe05_108",
[ItemBaseType.EquipTreasure] = "UI_hz_zhonghe05_108",
[ItemBaseType.GodPrint] = "UI_hz_zhonghe05_108",
}
--初始化组件(用于子类重写)
function BagPanel:InitComponent()
@ -211,7 +211,7 @@ function this:SetSelectBtn(_btn)
else
this.fenJieBtnTxt.text="分解"
end
--this.fenJieBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite(tostring(ImgList[sortIndex]))--装备
this.fenJieBtnImg.sprite = this.spLoader:LoadSprite(tostring(ImgList[sortIndex]))--装备
this.oneKey:SetActive(false)
this.itemNumText:SetActive(sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.EquipTreasure)--装备 法宝
end

View File

@ -114,12 +114,12 @@ function GodPrintResolvePanel:InitComponent()
local v22 = Util.GetGameObject(self.gameObject, "equipObject"):GetComponent("RectTransform").rect
this.ScrollView2 = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(self.transform, "equipObject").transform,
this.equipPre, this.Scrollbar2, Vector2.New(-v22.x*2, -v22.y*2), 1, 5, Vector2.New(40, 30))
this.equipPre, this.Scrollbar2, Vector2.New(-v22.x*2, -v22.y*2), 1, 5, Vector2.New(35, 30))
this.ScrollView2.moveTween.MomentumAmount = 1
this.ScrollView2.moveTween.Strength = 1
local v23 = this.soulPrintScroll:GetComponent("RectTransform").rect
this.ScrollView3 = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.soulPrintScroll.transform,
this.soulPrintPre, this.Scrollbar3, Vector2.New(v23.width, v23.height), 1, 5, Vector2.New(40, 50))
this.soulPrintPre, this.Scrollbar3, Vector2.New(v23.width, v23.height), 1, 5, Vector2.New(35, 50))
this.ScrollView3.moveTween.MomentumAmount = 1
this.ScrollView3.moveTween.Strength = 1
--隐藏显示用
@ -165,7 +165,7 @@ function GodPrintResolvePanel:BindEvent()
if isSha then
this.endTabs:SetActive(true)
this.rewardGridGo.transform:DOAnchorPosY(-670, 0.5, false)
this.endTabs.transform:DOAnchorPosY(251.62, 0.5, false):OnComplete(function()
this.endTabs.transform:DOAnchorPosY(400.62, 0.5, false):OnComplete(function()
this.shaBtn:GetComponent("Button").enabled = true
--this.endTabsClose:GetComponent("Button").enabled = true
end)
@ -368,13 +368,16 @@ function this.EndTabBtnSelect(_btn)
this.selectHeroBtn.transform:SetParent(_btn.transform)
this.selectHeroBtn.transform.localScale = Vector3.one
this.selectHeroBtn.transform.localPosition=Vector3.zero
this.selectHeroBtn.transform:SetSiblingIndex(0)
else
this.selectHeroBtn:SetActive(false)
this.selectEndBtn:SetActive(tabSortType > 0)
this.selectEndBtn.transform:SetParent(_btn.transform)
this.selectEndBtn.transform.localScale = Vector3.one
this.selectEndBtn.transform.localPosition=Vector3.zero
this.selectEndBtn.transform:SetSiblingIndex(0)
end
--Util.GetGameObject(this.selectEndBtn.transform, "Text"):GetComponent("Text").text = btnText
end