diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua index c9497d6e57..3b6ad9e8eb 100644 --- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua +++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua @@ -929,6 +929,7 @@ JumpType = { CompoundHero = 78,--神将合成、置换 Pokemon = 79,--灵兽山 + BuyVigor = 10000, --体力购买 BuyGold = 10001, --金币购买 Privilege = 10003, -- 特权 @@ -943,6 +944,12 @@ JumpType = { GuildSkill = 10012, --公会技能 GuildFete = 10013, --公会祭祀 EndlessShop = 10014, --无尽商店 + TimeLimiteCall = 10015,--限时招募 + QianKunBox = 10016,--乾坤宝盒 + Celebration = 10017,--社稷大典 + YiJingBaoKu = 10018,--易经宝库 + LingShouBaoGe = 10019,--灵兽宝阁 + XiangYaoDuoBao = 10020,--降妖夺宝 } YaoHunFrame = { diff --git a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua index 68fd8c77e4..35106d17d8 100644 --- a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua @@ -581,7 +581,7 @@ function this.GoJump(_jumpId) if jumpSData then if jumpSData.Type < 10000 then local serData = ActTimeCtrlManager.GetSerDataByTypeId(jumpSData.Type) - if serData then + if serData then if ActTimeCtrlManager.SingleFuncState(jumpSData.Type) then jumpDic[jumpSData.Type](jumpSData.Skipfactor) else