diff --git a/Assets/ManagedResources/~Lua/Logic/Network.lua b/Assets/ManagedResources/~Lua/Logic/Network.lua index 0d952c0f23..a9d6fc5759 100644 --- a/Assets/ManagedResources/~Lua/Logic/Network.lua +++ b/Assets/ManagedResources/~Lua/Logic/Network.lua @@ -234,7 +234,7 @@ end -- 设置发送状态 function Network:SetSending(isSending) - Log("设置当前请求状态:"..tostring(isSending)) + -- Log("设置当前请求状态:"..tostring(isSending)) self.sendFlag = isSending end function Network:IsSending() diff --git a/Assets/ManagedResources/~Lua/Modules/GlobalActTimeCtrl/FunctionOpenMananger.lua b/Assets/ManagedResources/~Lua/Modules/GlobalActTimeCtrl/FunctionOpenMananger.lua index 67a5cb4740..5e0a1d864c 100644 --- a/Assets/ManagedResources/~Lua/Modules/GlobalActTimeCtrl/FunctionOpenMananger.lua +++ b/Assets/ManagedResources/~Lua/Modules/GlobalActTimeCtrl/FunctionOpenMananger.lua @@ -43,7 +43,7 @@ function this.GetModuleOpen(openId) local saveValue = PlayerPrefs.GetInt(PlayerManager.uid .. FUNC_OPEN_STR[openId]) local funcOpen = ActTimeCtrlManager.IsQualifiled(openId) isOpen = saveValue == 0 and funcOpen - Log(string.format("解锁功能ID %s and 状态 %s", openId, tostring(isOpen))) + -- Log(string.format("解锁功能ID %s and 状态 %s", openId, tostring(isOpen))) return isOpen end