[青龙秘宝]=======奖励配0报错修改
parent
5bda9d59a4
commit
5051094bf6
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@ -279,7 +279,6 @@ function this:SingleTask(rewardItem, rewardSingleData)
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end
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end
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end
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for i = 1, #rewardSingleData.Reward do
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if not itemsList[rewardItem][i] then
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itemsList[rewardItem][i] = SubUIManager.Open(SubUIConfig.ItemView,box1.transform)
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@ -287,7 +286,7 @@ function this:SingleTask(rewardItem, rewardSingleData)
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maskList[rewardItem][i] = newObjToParent(mask, itemsList[rewardItem][i])
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maskList[rewardItem][i].transform:DOAnchorPos(Vector3(0.7,-3,0),0)
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end
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if rewardSingleData.Reward[i] then
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if rewardSingleData.Reward[i] and rewardSingleData.Reward[i].item[1] and rewardSingleData.Reward[i].item[1]~=0 then
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if rewardSingleData.Reward[i].type == 1 then
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itemsList[rewardItem][i].gameObject.transform:SetParent(box1.transform)
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else
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@ -296,7 +295,6 @@ function this:SingleTask(rewardItem, rewardSingleData)
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itemsList[rewardItem][i].gameObject:GetComponent("RectTransform").localPosition = Vector3.zero
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itemsList[rewardItem][i].gameObject:SetActive(true)
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itemsList[rewardItem][i]:OnOpen(false, rewardSingleData.Reward[i].item, 0.8,false,false,false,sortingOrder)
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SetMask(rewardItem,i,rewardSingleData.Reward[i].type)
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else
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itemsList[rewardItem][i].gameObject:SetActive(false)
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@ -344,7 +342,6 @@ function this:OnBtnDealClicked(rewardItem,rewardSingleData)
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if (rewardSingleData.state == 0) or--任务未领取
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(rewardSingleData.state == 1 and treasureState) then--任务未领取+礼包已购买
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local id = ActivityGiftManager.GetActivityIdByType(ActivityTypeDef.TreasureOfSomeBody)
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LogBlue("activityId:"..id)
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NetManager.GetActivityRewardRequest(rewardSingleData.level,id,function(msg)
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UIManager.OpenPanel(UIName.RewardItemPopup,msg,1)
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--需要刷新界面
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