小兵等级信息界面修改提交
parent
eeb51a7aaa
commit
506a11bd07
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@ -622,6 +622,85 @@ MonoBehaviour:
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@ -1239,6 +1318,8 @@ RectTransform:
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@ -1592,6 +1673,85 @@ MonoBehaviour:
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m_HorizontalOverflow: 1
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m_Text: New Text
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GameObject:
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m_ObjectHideFlags: 0
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@ -52,6 +52,8 @@ function SmallSoldierLvInfoPanel:InitComponent()
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self.timeDown=Util.GetGameObject(self.gameObject, "bg/skipObj/timeTxt"):GetComponent("Text")
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self.skipCostImg=Util.GetGameObject(self.gameObject, "bg/skipObj/costImg"):GetComponent("Image")
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self.skipCostTxt=Util.GetGameObject(self.gameObject, "bg/skipObj/Text"):GetComponent("Text")
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self.curInfo=Util.GetGameObject(self.gameObject, "bg/curInfo"):GetComponent("Text")
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self.nextInfo=Util.GetGameObject(self.gameObject, "bg/nextInfo"):GetComponent("Text")
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end
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function SmallSoldierLvInfoPanel:BindEvent()
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@ -124,7 +126,8 @@ function SmallSoldierLvInfoPanel:OnShow()
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end
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local qua=0
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self.curInfo.text=string.format("对怪物攻击增加%s%%",curConfig.SoldiersUP/100)
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self.nextInfo.text=string.format("对怪物攻击增加%s%%",nextConfig.SoldiersUP/100)
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for i=1,#curConfig.Show do
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local data={}
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data.leftData={}
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