diff --git a/Assets/ManagedResources/Prefabs/UI/Popup/RoleGetInfoPopup.prefab b/Assets/ManagedResources/Prefabs/UI/Popup/RoleGetInfoPopup.prefab index 4f89652302..b5c5d60685 100644 --- a/Assets/ManagedResources/Prefabs/UI/Popup/RoleGetInfoPopup.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Popup/RoleGetInfoPopup.prefab @@ -1185,7 +1185,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 1.2099915, y: 123} + m_AnchoredPosition: {x: 1.2099915, y: -140} m_SizeDelta: {x: 900, y: 900} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1452358353796855532 diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RoleGetInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RoleGetInfoPopup.lua index 5d772611b5..dcf93192f9 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RoleGetInfoPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RoleGetInfoPopup.lua @@ -279,7 +279,7 @@ function this.ShowHeroLive(_heroSConfigData) --position[2]=_heroSConfigData.Position[2]-250 local pos1={} pos1[1]=_heroSConfigData.Position[1] - pos1[2]=_heroSConfigData.Position[2]-250 + pos1[2]=_heroSConfigData.Position[2]---250 SetHEeroLiveToward(this.testLiveGO,_heroSConfigData.Toward,pos1) local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle