福利界面报错
parent
46850f0dd4
commit
51089bd2c8
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@ -31,10 +31,15 @@ end
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function LogBlue( str )
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Log("<color=#00f>"..str.."</color>")
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end
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function LogPink(str)
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Log("<color=#FF7AD7>"..str.."</color>")
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end
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function LogYellow(str)
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Log("<color=yellow>"..str.."</color>")
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end
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function LogPurple(str)
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Log("<color=purple>"..str.."</color>")
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end
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--带有颜色的打印 只支持2 4参数个数("red","") ("red","","#FFFFFF","")
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function LogColor(...)
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@ -417,7 +417,8 @@ PanelType = {
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FindFairy = { 87, 16, 15}, -- 东海寻仙
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Talisman = {14}, -- 新法宝
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Guild = {14, 16, 65}, -- 新法宝
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TimelimitCall={87,16} --限时召唤
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TimelimitCall={87,16}, --限时召唤
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QianKunBox={16,87},--乾坤包囊
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}
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@ -1319,6 +1320,7 @@ HELP_TYPE = {
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TreasureCompose=56,-- 宝物合成
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TimeLimitedCall=57,-- 限时召唤
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TreasureOfHeaven=58,--天宫秘宝
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QianKunBox=59,--乾坤宝囊
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}
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NumToComplexFont = {
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@ -113,7 +113,7 @@ function OperatingPanel:OnShow()
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end
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function OperatingPanel:OnSortingOrderChange()
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--特效穿透签到 和 礼包特殊处理
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self.operatingContents[1]:OnSortingOrderChange( self.sortingOrder)
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self.operatingContents[1]:OnSortingOrderChange( self.sortingOrder)
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self.operatingContents[3]:OnSortingOrderChange( self.sortingOrder)
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self.operatingContents[4]:OnSortingOrderChange( self.sortingOrder)
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self.operatingContents[5]:OnSortingOrderChange( self.sortingOrder)
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@ -200,6 +200,10 @@ function OperatingPanel:ShowTabContent(index)
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self.operatingContents[curContent]:OnShow(self.sortingOrder)
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.TimelimitCall })
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return
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elseif index == 11 then
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self.operatingContents[curContent]:OnShow(self.sortingOrder)
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self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.QianKunBox })--货币待修改
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return
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end
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if self.extraParam then
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@ -54,8 +54,8 @@ function TimeLimitedCall:InitComponent(gameObject)
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self.hero2 = Util.GetGameObject(self.gameObject,"Bg/hero2")
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self.hero3 = Util.GetGameObject(self.gameObject,"Bg/hero3")
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self.recruitTimeUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text") :GetComponent("Text")
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self.recruitTimesUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text1") :GetComponent("Text")
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-- self.recruitTimeUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text") :GetComponent("Text")
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-- self.recruitTimesUpdate = Util.GetGameObject(self.gameObject,"recruitTimesUpdate/Text1") :GetComponent("Text")
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end
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function TimeLimitedCall:BindEvent()
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